31#define MISC_SPRITES_MAX 1
#define CONSUMABLESMAX
Maximum index of consumableClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:482
#define ARTIFACTSMAX
Maximum index of artifactClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:531
#define BOSSCLASSESMAX
Maximum index of bossClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:724
#define EQUIPZONES
Maximum index of Equipzone, so that the size has to add 1 for the 0th index.
Definition game_core.h:939
#define EQUIPSMAX
Maximum index of equipClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:1371
#define ENEMYCLASSESMAX
Maximum index of enemyClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:668
char enemies_sprites[ENEMYCLASSESMAX+1][9][15]
Definition sprites.c:335
char artifacts_sprites[ARTIFACTSMAX+1][9][15]
Definition sprites.c:254
char equips_sprites[EQUIPSMAX+1][9][15]
Definition sprites.c:148
char consumables_sprites[CONSUMABLESMAX+1][9][14]
Definition sprites.c:79
char equipzones_sprites[EQUIPZONES+1][9][15]
Definition sprites.c:218
char misc_sprites[MISC_SPRITES_MAX+1][9][15]
Definition sprites.c:426
#define MISC_SPRITES_MAX
Definition sprites.h:31
char bosses_sprites[BOSSCLASSESMAX+1][9][15]
Definition sprites.c:20