34#define MISC_SPRITES_MAX 1
#define CONSUMABLESMAX
Maximum index of consumableClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:490
#define ARTIFACTSMAX
Maximum index of artifactClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:539
#define BOSSCLASSESMAX
Maximum index of bossClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:732
#define EQUIPZONES
Maximum index of Equipzone, so that the size has to add 1 for the 0th index.
Definition game_core.h:947
#define EQUIPSMAX
Maximum index of equipClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:1379
#define ENEMYCLASSESMAX
Maximum index of enemyClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:676
char enemies_sprites[ENEMYCLASSESMAX+1][9][15]
Definition sprites.c:510
char artifacts_sprites[ARTIFACTSMAX+1][9][15]
Definition sprites.c:429
char equips_sprites[EQUIPSMAX+1][9][15]
Definition sprites.c:217
char equips_sprites_proper[EQUIPSMAX+1][9][MAXCOLS]
Definition sprites.c:287
char consumables_sprites_proper[CONSUMABLESMAX+1][9][MAXCOLS]
Definition sprites.c:148
char equipzones_sprites_proper[EQUIPZONES+1][9][MAXCOLS]
Definition sprites.c:393
char consumables_sprites[CONSUMABLESMAX+1][9][14]
Definition sprites.c:79
char equipzones_sprites[EQUIPZONES+1][9][15]
Definition sprites.c:357
char misc_sprites[MISC_SPRITES_MAX+1][9][15]
Definition sprites.c:601
char bosses_sprites[BOSSCLASSESMAX+1][9][15]
Definition sprites.c:20
#define MISC_SPRITES_MAX
Definition sprites.h:34