18#ifndef GAME_ANIMATIONS_H_
19#define GAME_ANIMATIONS_H_
20#include "../animations/knight_tapis.h"
21#include "../animations/mage_spark.h"
22#include "../animations/archer_drop.h"
23#include "../animations/assassin_poof.h"
25#include "../animations/mummy_shuffle.h"
26#include "../animations/ghost_spell.h"
27#include "../animations/boar_scream.h"
28#include "../animations/troll_club.h"
29#include "../animations/goblin_shoot.h"
30#include "../animations/zombie_walk.h"
31#include "../animations/imp_fireball.h"
32#include "../animations/werewolf_transform.h"
34#include "../animations/crawlingdude_crawl.h"
35#include "../animations/srwarthog_square.h"
36#include "../animations/headlessninja_throw.h"
37#include "../animations/bluetroll_wonder.h"
39#include "../animations/enter_door.h"
40#include "../animations/alt_chest_opening.h"
void hlpd_load_animations(char fighter_sprites[CLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS], char enemy_sprites[ENEMYCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS], char boss_sprites[BOSSCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])
Definition game_animations.c:277
void hlpd_load_fighter_animations(char fighter_sprites[CLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])
Definition game_animations.c:20
void hlpd_load_enemy_animations(char enemy_sprites[ENEMYCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])
Definition game_animations.c:95
void hlpd_load_boss_animations(char boss_sprites[BOSSCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])
Definition game_animations.c:192
#define CLASSESMAX
Maximum index of fighterClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:594
#define BOSSCLASSESMAX
Maximum index of bossClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:724
#define ENEMYCLASSESMAX
Maximum index of enemyClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:668