#include "../animations/knight_tapis.h"
#include "../animations/mage_spark.h"
#include "../animations/archer_drop.h"
#include "../animations/assassin_poof.h"
#include "../animations/mummy_shuffle.h"
#include "../animations/ghost_spell.h"
#include "../animations/boar_scream.h"
#include "../animations/troll_club.h"
#include "../animations/goblin_shoot.h"
#include "../animations/zombie_walk.h"
#include "../animations/imp_fireball.h"
#include "../animations/werewolf_transform.h"
#include "../animations/crawlingdude_crawl.h"
#include "../animations/srwarthog_square.h"
#include "../animations/headlessninja_throw.h"
#include "../animations/bluetroll_wonder.h"
#include "../animations/enter_door.h"
#include "../animations/alt_chest_opening.h"
#include "../utils/game_utils.h"
Go to the source code of this file.
◆ hlpd_load_animations()
void hlpd_load_animations |
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char | fighter_sprites[CLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS], |
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char | enemy_sprites[ENEMYCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS], |
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char | boss_sprites[BOSSCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS] ) |
◆ hlpd_load_boss_animations()
void hlpd_load_boss_animations |
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char | boss_sprites[BOSSCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS] | ) |
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◆ hlpd_load_enemy_animations()
void hlpd_load_enemy_animations |
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char | enemy_sprites[ENEMYCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS] | ) |
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◆ hlpd_load_fighter_animations()
void hlpd_load_fighter_animations |
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char | fighter_sprites[CLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS] | ) |
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