helapordo 1.4.12
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game_animations.h File Reference
#include "../animations/knight_tapis.h"
#include "../animations/mage_spark.h"
#include "../animations/archer_drop.h"
#include "../animations/assassin_poof.h"
#include "../animations/mummy_shuffle.h"
#include "../animations/ghost_spell.h"
#include "../animations/boar_scream.h"
#include "../animations/troll_club.h"
#include "../animations/goblin_shoot.h"
#include "../animations/zombie_walk.h"
#include "../animations/imp_fireball.h"
#include "../animations/werewolf_transform.h"
#include "../animations/crawlingdude_crawl.h"
#include "../animations/srwarthog_square.h"
#include "../animations/headlessninja_throw.h"
#include "../animations/bluetroll_wonder.h"
#include "../animations/enter_door.h"
#include "../animations/alt_chest_opening.h"
#include "../utils/game_utils.h"
Include dependency graph for game_animations.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Functions

void hlpd_load_fighter_animations (char fighter_sprites[CLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])
 
void hlpd_load_enemy_animations (char enemy_sprites[ENEMYCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])
 
void hlpd_load_boss_animations (char boss_sprites[BOSSCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])
 
void hlpd_load_animations (char fighter_sprites[CLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS], char enemy_sprites[ENEMYCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS], char boss_sprites[BOSSCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])
 

Function Documentation

◆ hlpd_load_animations()

void hlpd_load_animations ( char fighter_sprites[CLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS],
char enemy_sprites[ENEMYCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS],
char boss_sprites[BOSSCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS] )

◆ hlpd_load_boss_animations()

void hlpd_load_boss_animations ( char boss_sprites[BOSSCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])

◆ hlpd_load_enemy_animations()

void hlpd_load_enemy_animations ( char enemy_sprites[ENEMYCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])

◆ hlpd_load_fighter_animations()

void hlpd_load_fighter_animations ( char fighter_sprites[CLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])