enemyClass
The different kinds of Enemy.
Definition game_core.h:668
Gamemode
The different kinds of Gamemode.
Definition game_core.h:452
saveType
The different kinds of saveType.
Definition game_core.h:1852
floorClass
The different kinds of Floor.
Definition game_core.h:1792
fighterClass
The different kinds of Fighter.
Definition game_core.h:598
HLPD_KeyClass
The different kinds of HLPD_Key.
Definition game_core.h:120
specialMove
The different kinds of special moves.
Definition game_core.h:804
fighterStatus
The different kinds of fighterStatus.
Definition game_core.h:578
foeTurnOption_OP
The different kinds of foeTurnOption_OP.
Definition game_core.h:2030
turnOption_OP
The different kinds of turnOption_OP.
Definition game_core.h:1974
foePartyClass
The different kinds of FoeParty.
Definition game_core.h:1702
bossClass
The different kinds of Boss.
Definition game_core.h:727
roomClass
The different kinds of Room.
Definition game_core.h:1661
skillType
Definition game_core.h:859
HLP_Region_Type
Defines indexes for all types that are allocated with Koliseo.
Definition game_core.h:216
winconClass
The different kinds of Wincon.
Definition game_core.h:1324
fightResult
The different kinds of fightResult.
Definition game_core.h:2173
OP_res
The different kinds of OP_res.
Definition game_core.h:2069
char * stringFromFloorclass(floorClass fc)
Takes a integer and returns the corresponding floorClass string by the inner array position.
Definition game_strings.c:366
char * descStringFromPerk(int p)
Takes a integer and returns the corresponding perk desc string by the inner array position.
Definition game_strings.c:280
char * stringFromStatus(fighterStatus s)
Takes a fighterStatus and returns the corresponding string by the inner array position.
Definition game_strings.c:73
char * stringFromTurnOP(turnOption_OP t)
Takes a turnOption_OP and returns the corresponding string by the inner array position.
Definition game_strings.c:35
char * stringFromFoePartyClass(foePartyClass fp)
Takes a integer and returns the corresponding FoeParty desc string by the inner array position.
Definition game_strings.c:318
char * nameStringFromSkill(skillType class)
Takes a skillType and returns the corresponding name string by the inner array position.
Definition game_strings.c:240
char * stringFromArtifacts(int a)
Takes a integer and returns the corresponding artifact string by the inner array position.
Definition game_strings.c:198
const char * stringFrom_HLPD_DirectionalKeys_Schema(int dks)
Takes a integer and returns the corresponding HLPD_DirectionalKeys_Schema string by the inner array p...
Definition game_strings.c:390
char * descStringFromSpecial(fighterClass class, specialMove move)
Takes a fighterClass and a specialMove and returns the corresponding desc string by the inner array p...
Definition game_strings.c:227
char * descStringFromTreasure(int t)
Takes a integer and returns the corresponding treasure desc string by the inner array position.
Definition game_strings.c:293
char * stringFrom_fightResult(fightResult fr)
Takes a fightResult fr and returns the corresponding string by the inner array position.
Definition game_strings.c:60
char * stringFromQuality(int q)
Takes a integer and returns the corresponding quality string by the inner array position.
Definition game_strings.c:185
char * nameStringFromSpecial(fighterClass class, specialMove move)
Takes a fighterClass and a specialMove and returns the corresponding name string by the inner array p...
Definition game_strings.c:213
char * nameStringFromPerk(int p)
Takes a integer and returns the corresponding perk name string by the inner array position.
Definition game_strings.c:266
char * stringFrom_HLP_Region_Type(HLP_Region_Type t)
Takes a integer and returns the corresponding HLP_Region_Type string by the inner array position.
Definition game_strings.c:330
char * stringFromRoom(roomClass r)
Takes a integer and returns the corresponding room name string by the inner array position.
Definition game_strings.c:342
char * stringFromGamemode(Gamemode g)
Takes a integer and returns the corresponding gamemode string by the inner array position.
Definition game_strings.c:354
char * stringFromWinconClass(winconClass w)
Takes a winconClass and returns the corresponding string by the inner array position.
Definition game_strings.c:94
char * stringFromFoeTurnOP(foeTurnOption_OP ft)
Takes a foeTurnOption_OP and returns the corresponding string by the inner array position.
Definition game_strings.c:48
char * stringFromEquipzones(int z)
Takes a integer and returns the corresponding equipzone string by the inner array position.
Definition game_strings.c:172
char * stringFrom_HLPD_KeyClass(HLPD_KeyClass k)
Takes a integer and returns the corresponding HLPD_KeyClass string by the inner array position.
Definition game_strings.c:378
char * descStringFromSkill(skillType class)
Takes a fighterClass and a specialMove and returns the corresponding desc string by the inner array p...
Definition game_strings.c:253
char * stringFromBossClass(bossClass b)
Takes a bossClass and returns the corresponding string by the inner array position.
Definition game_strings.c:133
char * stringFromEquips(int e)
Takes a integer and returns the corresponding equip string by the inner array position.
Definition game_strings.c:159
char * stringFrom_saveType(saveType s)
Takes a saveType and returns the corresponding string by the inner array position.
Definition game_strings.c:9
char * descStringFromChest(int c)
Takes a integer and returns the corresponding chest desc string by the inner array position.
Definition game_strings.c:306
char * stringFromConsumables(int c)
Takes a integer and returns the corresponding consumable string by the inner array position.
Definition game_strings.c:146
char * stringFrom_OP_res(OP_res r)
Takes a OP_res and returns the corresponding string by the inner array position.
Definition game_strings.c:22
char * stringFromClass(fighterClass f)
Takes a fighterClass and returns the corresponding string by the inner array position.
Definition game_strings.c:107
char * stringFromEClass(enemyClass e)
Takes a enemyClass and returns the corresponding string by the inner array position.
Definition game_strings.c:120