Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- e -
- e_death() : game_utils.c, game_utils.h
- effect_b_fun : game_core.h
- effect_e_fun : game_core.h
- effect_fp_fun : game_core.h
- effect_fun : game_core.h
- emptyArtifacts() : game_utils.c, game_utils.h
- emptyConsumables() : game_utils.c, game_utils.h
- emptyEquips() : game_utils.c, game_utils.h
- ENEMIES : game_core.h
- Enemies : game_core.h
- ENEMIES_SAVE : game_core.h
- enemies_sprites : sprites.c, sprites.h
- Enemy : game_core.h
- ENEMY_ARTIFACTDROP_CHANCE : game_core.h
- enemy_attack() : game_fight.c, game_fight.h
- ENEMY_SKILL_SLOTS : game_core.h
- EnemyBaseStats : game_core.h
- enemyClass : game_core.h
- ENEMYCLASSESMAX : game_core.h
- ENEMYLVLRATIO : game_core.h
- enemyTurnPick() : game_utils.c, game_utils.h
- enqueue_notification() : game_utils.c, game_utils.h
- ENR : game_core.h
- Equip : game_core.h
- equip_fun : game_core.h
- EQUIP_SHOP_MAX : game_core.h
- equipClass : game_core.h
- EQUIPLVLBOOSTRATIO : game_core.h
- EQUIPPERKSMAX : game_core.h
- EQUIPS : game_core.h
- equips : game_core.c, game_core.h
- equips_sprites : sprites.c, sprites.h
- EQUIPSBAGSIZE : game_core.h
- Equipslot : game_core.h
- EQUIPSMAX : game_core.h
- equipstrings : game_core.c, game_core.h
- Equipzone : game_core.h
- EQUIPZONES : game_core.h
- equipzones_sprites : sprites.c, sprites.h
- equipzonestrings : game_core.c, game_core.h
- EXPECTED_NCURSES_VERSION_MAJOR : game_core.h
- EXPECTED_NCURSES_VERSION_MINOR : game_core.h
- EXPECTED_NCURSES_VERSION_PATCH : game_core.h
- EXPECTED_RAYLIB_VERSION_MAJOR : game_core.h
- EXPECTED_RAYLIB_VERSION_MINOR : game_core.h
- EXPECTED_RAYLIB_VERSION_PATCH : game_core.h
- EXPLORE : game_core.h