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helapordo 1.4.13
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#include "game_core.h"
Macros | |
| #define | RINGABUF_IMPLEMENTATION |
Functions | |
| turnOption_OP | turnOP_from_turnOption (turnOption t) |
| Returns a turnOption_OP from a turnOption. | |
| foeTurnOption_OP | foeTurnOP_from_foeTurnOption (foeTurnOption ft) |
| Returns a foeTurnOption_OP from a foeTurnOption. | |
| OP_res | OP_res_from_fightResult (fightResult fr) |
| Returns a OP_res from a fightResult fr. | |
Variables | |
| const char * | helapordo_title_string |
| We need to undef these macros if they exist, since windows.h may declare them (and here we inherit that from koliseo.h). | |
| const char * | helapordo_build_string = "unknown-" VERSION |
| char * | hlpd_keyclass_strings [HLPD_KEYCLASS_MAX+1] |
| Array with the name strings for Gamemode. | |
| HLPD_Key | hlpd_default_keybinds [HLPD_KEYCLASS_MAX+1] |
| Array with the keybinds for the game. | |
| char * | hlpd_directionalkeyschemas_strings [HLPD_DIRECTIONALKEYS_SCHEMAS_MAX+1] |
| Array with the name strings for HLPD_DirectionalKeys_Schema. | |
| HLPD_DirectionalKeys | hlpd_default_directional_keys [HLPD_DIRECTIONALKEYS_SCHEMAS_MAX+1] |
| Array with the default directional keys for all schemas defined as HLPD_DirectionalKeys_Schema. | |
| char * | gamemodenamestrings [GAMEMODE_MAX+1] |
| Array with the name strings for Gamemode. | |
| char * | hlp_regiontype_strings [HLP_MAX_INDEX+1] |
| Array with the name strings for HLP_Region_Type values. | |
| Saveslot | default_saveslots [MAX_SAVESLOTS+1] |
| Array with the default saveslots for a game. | |
| char * | savetypestrings [SAVETYPE_MAX+1] |
| Array with the name strings for saveType. | |
| char * | opresstrings [OP_RES_MAX+1] |
| Array with the name strings for OP_res. | |
| char * | turnopstrings [TURNOP_MAX+1] |
| Array with the name strings for turnOption. | |
| char * | foeturnopstrings [FOETURNOP_MAX+1] |
| Array with the name strings for foeTurnOption. | |
| char * | fightresultstrings [FIGHT_RES_TOT+1] |
| Array with the name strings for fightResult. | |
| char * | consumablestrings [CONSUMABLESMAX+1] |
| Array with the name strings for Consumable. | |
| Consumable | consumablesBase [CONSUMABLESMAX+1] |
| Array containing all Consumable instances. | |
| char * | artifactstrings [ARTIFACTSMAX+1] |
| Array with the name strings for artifactClass. | |
| Artifact | artifactsBase [ARTIFACTSMAX+1] |
| Array with all the Artifact found. | |
| char * | classesstrings [CLASSESMAX+1] |
| Array with the name strings for fighterClass. | |
| BaseStats | basestats [CLASSESMAX+1] |
| Array containing all BaseStats instances. | |
| char * | classenemystrings [ENEMYCLASSESMAX+1] |
| Array with the name strings for enemyClass. | |
| EnemyBaseStats | baseenemystats [ENEMYCLASSESMAX+1] |
| Array containing all EnemyBaseStats instances. | |
| char * | classbossstrings [BOSSCLASSESMAX+1] |
| Array with the name strings for bossClass. | |
| BossBaseStats | basebossstats [BOSSCLASSESMAX+1] |
| Array containing all BossBaseStats instances. | |
| char * | specialsnamestrings [CLASSESMAX+1][SPECIALSMAX+1] |
| Array with the name strings for special moves. | |
| char * | specialsdescstrings [CLASSESMAX+1][SPECIALSMAX+1] |
| Array with the desc strings for special moves. | |
| int | specialscosts [CLASSESMAX+1][SPECIALSMAX+1] |
| Array with the cost integer values for special moves. | |
| char * | skillsnamestrings [SKILLSTOTAL+1] |
| Array with the name strings for skills. | |
| char * | skillsdescstrings [SKILLSTOTAL+1] |
| Array with the desc strings for skills. | |
| int | skillscosts [SKILLSTOTAL+1] |
| Array with the cost integer values for skills. | |
| char * | equipzonestrings [EQUIPZONES+1] |
| Array with the name strings for equip zones. | |
| char * | perksnamestrings [PERKSMAX+1] |
| Array with the name strings for perkClass. | |
| char * | perksdescstrings [PERKSMAX+1] |
| Array with the desc strings for perkClass. | |
| char * | winconstrings [WINCON_CLASS_MAX+1] |
| Array with the desc strings for winconClass. | |
| char * | qualitytrings [QUALITIESMAX+1] |
| Array with the name strings for quality. | |
| char * | equipstrings [EQUIPSMAX+1] |
| Array with the name strings for equipClass. | |
| Equip | equips [EQUIPSMAX+1] |
| Array containing all Equip instances. | |
| char * | chestdescstrings [CHEST_CLASS_MAX+1] |
| Array with the desc strings for chestClass. | |
| char * | treasuredescstrings [TREASURE_CLASS_MAX+1] |
| Array with the name strings for treasureClass. | |
| char * | roadforkoptionstrings [ROADFORK_OPTIONS_MAX+1] |
| Array with the name strings for roadforkClass. | |
| char * | roomnamestrings [ROOM_CLASS_MAX+1] |
| Array with the name strings for roomClass. | |
| char * | floornamestrings [FLOOR_CLASS_MAX+1] |
| Array with the name strings for floorClass. | |
| char * | foepartystrings [FOEPARTY_CLASS_MAX+1] |
| Array with the name strings for foePartyClass. | |
| FoePartyBaseStats | basefoepartystats [FOEPARTY_CLASS_MAX+1] |
| Array containing all FoePartyBaseStats instances. | |
| const wchar_t | HEAD_CHAR_ICON = 'H' |
| const wchar_t | TORSO_CHAR_ICON = 'T' |
| const wchar_t | LEGS_CHAR_ICON = 'L' |
| const GameOptions | default_GameOptions |
| #define RINGABUF_IMPLEMENTATION |
| foeTurnOption_OP foeTurnOP_from_foeTurnOption | ( | foeTurnOption | ft | ) |
Returns a foeTurnOption_OP from a foeTurnOption.
| ft | The foeTurnOption to convert. |
| OP_res OP_res_from_fightResult | ( | fightResult | fr | ) |
Returns a OP_res from a fightResult fr.
| fr | The fightResult to convert. |
| turnOption_OP turnOP_from_turnOption | ( | turnOption | t | ) |
Returns a turnOption_OP from a turnOption.
| t | The turnOption to convert. |
| Artifact artifactsBase[ARTIFACTSMAX+1] |
| char* artifactstrings[ARTIFACTSMAX+1] |
Array with the name strings for artifactClass.
| BossBaseStats basebossstats[BOSSCLASSESMAX+1] |
Array containing all BossBaseStats instances.
All the classes get their starting stats from here. Ordering of parameters is: hp, atk, def, vel, level, xp, totalhp, beast(0), totalenergy
| EnemyBaseStats baseenemystats[ENEMYCLASSESMAX+1] |
Array containing all EnemyBaseStats instances.
All the classes get their starting stats from here. Ordering of parameters is: hp, atk, def, vel, level, xp, totalhp, beast(0), totalenergy
| FoePartyBaseStats basefoepartystats[FOEPARTY_CLASS_MAX+1] |
Array containing all FoePartyBaseStats instances.
All the classes get their starting stats from here. Ordering of parameters is: class, level
| BaseStats basestats[CLASSESMAX+1] |
Array containing all BaseStats instances.
All the classes get their starting stats from here. Ordering of parameters is: hp, atk, def, vel, level, totalxp (0), totallevelxp (1), currentlevelxp (0), totalhp, totalenergy
| char* chestdescstrings[CHEST_CLASS_MAX+1] |
| char* classbossstrings[BOSSCLASSESMAX+1] |
| char* classenemystrings[ENEMYCLASSESMAX+1] |
Array with the name strings for enemyClass.
| char* classesstrings[CLASSESMAX+1] |
Array with the name strings for fighterClass.
| Consumable consumablesBase[CONSUMABLESMAX+1] |
Array containing all Consumable instances.
All the Consumable->qty values are initialised to 0
| char* consumablestrings[CONSUMABLESMAX+1] |
Array with the name strings for Consumable.
| const GameOptions default_GameOptions |
| Saveslot default_saveslots[MAX_SAVESLOTS+1] |
Array containing all Equip instances.
All the Equip->qty values are initialised to 0
| char* equipstrings[EQUIPSMAX+1] |
Array with the name strings for equipClass.
| char* equipzonestrings[EQUIPZONES+1] |
Array with the name strings for equip zones.
| char* fightresultstrings[FIGHT_RES_TOT+1] |
Array with the name strings for fightResult.
| char* floornamestrings[FLOOR_CLASS_MAX+1] |
Array with the name strings for floorClass.
| char* foepartystrings[FOEPARTY_CLASS_MAX+1] |
Array with the name strings for foePartyClass.
| char* foeturnopstrings[FOETURNOP_MAX+1] |
Array with the name strings for foeTurnOption.
| char* gamemodenamestrings[GAMEMODE_MAX+1] |
| const wchar_t HEAD_CHAR_ICON = 'H' |
| const char* helapordo_build_string = "unknown-" VERSION |
| const char* helapordo_title_string |
We need to undef these macros if they exist, since windows.h may declare them (and here we inherit that from koliseo.h).
< Defines the color palette used for the s4c functions, includes s4c.h. Defines a formatted string for title output to FILE.
| char* hlp_regiontype_strings[HLP_MAX_INDEX+1] |
Array with the name strings for HLP_Region_Type values.
| HLPD_DirectionalKeys hlpd_default_directional_keys[HLPD_DIRECTIONALKEYS_SCHEMAS_MAX+1] |
Array with the default directional keys for all schemas defined as HLPD_DirectionalKeys_Schema.
| HLPD_Key hlpd_default_keybinds[HLPD_KEYCLASS_MAX+1] |
Array with the keybinds for the game.
| char* hlpd_directionalkeyschemas_strings[HLPD_DIRECTIONALKEYS_SCHEMAS_MAX+1] |
Array with the name strings for HLPD_DirectionalKeys_Schema.
| char* hlpd_keyclass_strings[HLPD_KEYCLASS_MAX+1] |
Array with the name strings for Gamemode.
| const wchar_t LEGS_CHAR_ICON = 'L' |
| char* opresstrings[OP_RES_MAX+1] |
Array with the name strings for OP_res.
| char* perksdescstrings[PERKSMAX+1] |
Array with the desc strings for perkClass.
| char* perksnamestrings[PERKSMAX+1] |
| char* qualitytrings[QUALITIESMAX+1] |
Array with the name strings for quality.
| char* roadforkoptionstrings[ROADFORK_OPTIONS_MAX+1] |
Array with the name strings for roadforkClass.
| char* roomnamestrings[ROOM_CLASS_MAX+1] |
| char* savetypestrings[SAVETYPE_MAX+1] |
Array with the name strings for saveType.
| int skillscosts[SKILLSTOTAL+1] |
| char* skillsdescstrings[SKILLSTOTAL+1] |
Array with the desc strings for skills.
| char* skillsnamestrings[SKILLSTOTAL+1] |
Array with the name strings for skills.
| int specialscosts[CLASSESMAX+1][SPECIALSMAX+1] |
Array with the cost integer values for special moves.
| char* specialsdescstrings[CLASSESMAX+1][SPECIALSMAX+1] |
Array with the desc strings for special moves.
| char* specialsnamestrings[CLASSESMAX+1][SPECIALSMAX+1] |
Array with the name strings for special moves.
| const wchar_t TORSO_CHAR_ICON = 'T' |
| char* treasuredescstrings[TREASURE_CLASS_MAX+1] |
Array with the name strings for treasureClass.
| char* turnopstrings[TURNOP_MAX+1] |
Array with the name strings for turnOption.
| char* winconstrings[WINCON_CLASS_MAX+1] |
Array with the desc strings for winconClass.