Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- f -
- FIGHT : game_core.h
- fight() : game_fight.c, game_fight.h
- FIGHT_RES_TOT : game_core.h
- fight_Special() : game_curses.c, game_curses.h
- Fighter : game_core.h
- FIGHTER_NAME_BUFSIZE : game_core.h
- FIGHTER_SKILL_SLOTS : game_core.h
- fighterClass : game_core.h
- fighterStatus : game_core.h
- FIGHTRES_CLASH : game_core.h
- FIGHTRES_DEATH : game_core.h
- FIGHTRES_DMG_DEALT : game_core.h
- FIGHTRES_DMG_TAKEN : game_core.h
- FIGHTRES_INVALID : game_core.h
- FIGHTRES_KILL_DONE : game_core.h
- FIGHTRES_NO_DMG : game_core.h
- fightResult : game_core.h
- fightresultstrings : game_core.c, game_core.h
- Floor : game_core.h
- FLOOR_CLASS_MAX : game_core.h
- FLOOR_MAX_COLS : game_core.h
- FLOOR_MAX_ROWS : game_core.h
- floor_random_walk() : floors.c, floors.h
- floor_set_room_types() : floors.c, floors.h
- floorClass : game_core.h
- FLOORMENU_SAVE : game_core.h
- floornamestrings : game_core.c, game_core.h
- FOE_FIGHT : game_core.h
- FOE_IDLE : game_core.h
- FOE_INVALID : game_core.h
- FOE_OP_FIGHT : game_core.h
- FOE_OP_IDLE : game_core.h
- FOE_OP_INVALID : game_core.h
- FOE_OP_SPECIAL : game_core.h
- FOE_SPECIAL : game_core.h
- FoeParty : game_core.h
- FOEPARTY_CLASS_MAX : game_core.h
- FoePartyBaseStats : game_core.h
- foePartyClass : game_core.h
- foepartystrings : game_core.c, game_core.h
- FOES_BOSSES_MAX : game_core.h
- foeTurnOP_from_foeTurnOption() : game_core.c, game_core.h
- FOETURNOP_MAX : game_core.h
- foeturnopstrings : game_core.c, game_core.h
- foeTurnOption : game_core.h
- foeTurnOption_OP : game_core.h
- freeRoom() : game_utils.c, game_utils.h
- FROZEN : game_core.h
- Frozen : game_core.h
- FULL_PATH : game_core.h