helapordo
1.4.23
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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
A
B
C
D
E
F
G
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_
- g -
G_DEBUG_ENEMYTYPE :
game_core.c
,
game_core.h
G_DEBUG_ENEMYTYPE_ARG :
game_core.c
,
game_core.h
G_DEBUG_ENEMYTYPE_ON :
game_core.c
,
game_core.h
G_DEBUG_ON :
game_core.c
,
game_core.h
G_DEBUG_ROOMTYPE :
game_core.c
,
game_core.h
G_DEBUG_ROOMTYPE_ARG :
game_core.c
,
game_core.h
G_DEBUG_ROOMTYPE_ON :
game_core.c
,
game_core.h
G_DOTUTORIAL_ON :
main.c
,
game_core.h
G_EXPERIMENTAL_ON :
main.c
,
game_core.h
G_FASTQUIT_ON :
main.c
,
game_core.h
G_GAMESTATE :
main.c
,
game_core.h
G_GODMODE_ON :
game_core.h
,
game_fight.c
G_LOG_ON :
main.c
,
game_core.h
G_PRELOAD_ANIMATIONS_ON :
main.c
,
game_core.h
G_RNG_ADVANCEMENTS :
game_core.h
,
game_rng.c
G_SEEDED_RUN_ARG :
main.c
,
game_core.h
G_SEEDED_RUN_ON :
main.c
,
game_core.h
G_USE_CURRENTDIR :
game_core.c
,
game_core.h
G_USE_DEFAULT_BACKGROUND :
main.c
,
game_core.h
G_USE_VIM_DIRECTIONAL_KEYS :
main.c
,
game_core.h
G_USE_WASD_DIRECTIONAL_KEYS :
main.c
,
game_core.h
GAME_OPTIONS :
game_core.h
gameloop() :
helapordo.c
gameloop_rl() :
helapordo_raylib.c
,
helapordo_raylib.h
gameloop_Win() :
helapordo_win.c
GAMEMODE :
game_core.c
,
game_core.h
Gamemode :
game_core.h
GAMEMODE_MAX :
game_core.h
gamemodenamestrings :
game_core.c
,
game_core.h
GameOptions :
game_core.h
gamepick_buttons :
game_rl.c
,
game_rl.h
gamepick_buttons_group :
game_rl.c
,
game_rl.h
gen_random_seed() :
game_rng.c
,
game_rng.h
get_StatBoostCounter_FoeParty_Fun() :
game_init.c
,
game_init.h
get_StatusCounter_FoeParty_Fun() :
game_init.h
getBoost() :
game_fight.c
,
game_fight.h
getBossBoost() :
game_fight.c
,
game_fight.h
getBossXpGain() :
game_utils.c
,
game_utils.h
getConsumableQty() :
game_utils.c
,
game_utils.h
GetDisplayHeigth() :
helapordo_raylib.c
GetDisplayWidth() :
helapordo_raylib.c
getEnemyBoost() :
game_fight.c
,
game_fight.h
getEnemyXpGain() :
game_utils.c
,
game_utils.h
getStatBoostCounterBossFun() :
game_init.c
,
game_init.h
getStatBoostCounterEnemyFun() :
game_init.c
,
game_init.h
getStatBoostCounterFun() :
game_init.c
,
game_init.h
getStatusCounterBossFun() :
game_init.c
,
game_init.h
getStatusCounterEnemyFun() :
game_init.c
,
game_init.h
getStatusCounterFun() :
game_init.c
,
game_init.h
getTurnChoice() :
game_utils.c
,
game_utils.h
Ghost :
game_core.h
GIANTFOSSILE :
game_core.h
giveXp() :
game_utils.c
,
game_utils.h
giveXp_Boss() :
game_utils.c
,
game_utils.h
Goblin :
game_core.h
Good :
game_core.h
green() :
game_utils.c
,
game_utils.h
GS_AUTOSAVE_ON :
main.c
,
game_core.h
Gui_Button :
game_rl.h
Gui_Button_Group :
game_rl.h
Gui_Button_Layout :
game_rl.h
Gui_Button_State :
game_rl.h
GUI_CLASSPICK_GROUP_BOX_COLOR :
game_rl.h
Gui_ClassPick_Group_Button_Index :
game_rl.h
GUI_CLASSPICK_GROUP_BUTTONS_MAX :
game_rl.h
GUI_CLASSPICK_GROUP_TEXT_COLOR :
game_rl.h
GUI_DEBUG_FIGHTER :
game_rl.h
Gui_Debug_Fighter_Layout_Group_Index :
game_rl.h
GUI_DEBUG_FIGHTER_LAYOUT_GROUPS_MAX :
game_rl.h
GUI_DEBUG_FLOOR :
game_rl.h
GUI_DEBUG_GROUP_BOX_COLOR :
game_rl.h
Gui_Debug_Group_Button_Index :
game_rl.h
GUI_DEBUG_GROUP_BUTTONS_MAX :
game_rl.h
GUI_DEBUG_GROUP_TEXT_COLOR :
game_rl.h
GUI_DEBUG_ROOM :
game_rl.h
Gui_Debug_Selection_Index :
game_rl.h
GUI_DEBUG_SELECTION_MAX :
game_rl.h
GUI_EQUIPS_GROUP_BOX_COLOR :
game_rl.h
Gui_Equips_Group_Button_Index :
game_rl.h
GUI_EQUIPS_GROUP_BUTTONS_MAX :
game_rl.h
GUI_EQUIPS_GROUP_TEXT_COLOR :
game_rl.h
GUI_FIGHT_GROUP_BOX_COLOR :
game_rl.h
Gui_Fight_Group_Button_Index :
game_rl.h
GUI_FIGHT_GROUP_BUTTONS_MAX :
game_rl.h
GUI_FIGHT_GROUP_TEXT_COLOR :
game_rl.h
GUI_FLOOR_GROUP_BOX_COLOR :
game_rl.h
Gui_Floor_Group_Button_Index :
game_rl.h
GUI_FLOOR_GROUP_BUTTONS_MAX :
game_rl.h
GUI_FLOOR_GROUP_TEXT_COLOR :
game_rl.h
GUI_GAMEPICK_GROUP_BOX_COLOR :
game_rl.h
Gui_GamePick_Group_Button_Index :
game_rl.h
GUI_GAMEPICK_GROUP_BUTTONS_MAX :
game_rl.h
GUI_GAMEPICK_GROUP_TEXT_COLOR :
game_rl.h
GUI_SAVESLOTPICK_GROUP_BOX_COLOR :
game_rl.h
Gui_SaveSlotPick_Group_Button_Index :
game_rl.h
GUI_SAVESLOTPICK_GROUP_BUTTONS_MAX :
game_rl.h
GUI_SAVESLOTPICK_GROUP_TEXT_COLOR :
game_rl.h
Gui_Shop_Layout_Group_Index :
game_rl.h
GUI_SHOP_LAYOUT_GROUPS_MAX :
game_rl.h
GUI_SHOP_OTHERS_GROUP_BOX_COLOR :
game_rl.h
Gui_Shop_Others_Group_Button_Index :
game_rl.h
GUI_SHOP_OTHERS_GROUP_BUTTONS_MAX :
game_rl.h
GUI_SHOP_OTHERS_GROUP_TEXT_COLOR :
game_rl.h
GUI_SPECIAL_GROUP_BOX_COLOR :
game_rl.h
Gui_Special_Group_Button_Index :
game_rl.h
GUI_SPECIAL_GROUP_BUTTONS_MAX :
game_rl.h
GUI_SPECIAL_GROUP_TEXT_COLOR :
game_rl.h
Gui_State :
game_rl.h
Gui_Theme :
game_rl.h
GUI_TREASURE_GROUP_BOX_COLOR :
game_rl.h
Gui_Treasure_Group_Button_Index :
game_rl.h
GUI_TREASURE_GROUP_BUTTONS_MAX :
game_rl.h
GUI_TREASURE_GROUP_TEXT_COLOR :
game_rl.h
GUI_TXTFIELD_GROUP_BOX_COLOR :
game_rl.h
Gui_TxtField_Group_Button_Index :
game_rl.h
GUI_TXTFIELD_GROUP_BUTTONS_MAX :
game_rl.h
GUI_TXTFIELD_GROUP_TEXT_COLOR :
game_rl.h
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1.18.0