Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- g -
- G_DEBUG_ENEMYTYPE : main.c, game_core.h
- G_DEBUG_ENEMYTYPE_ARG : main.c, game_core.h
- G_DEBUG_ENEMYTYPE_ON : main.c, game_core.h
- G_DEBUG_ON : main.c, game_core.h
- G_DEBUG_ROOMTYPE : main.c, game_core.h
- G_DEBUG_ROOMTYPE_ARG : main.c, game_core.h
- G_DEBUG_ROOMTYPE_ON : main.c, game_core.h
- G_DOTUTORIAL_ON : main.c, game_core.h
- G_EXPERIMENTAL_ON : main.c, game_core.h
- G_FASTQUIT_ON : main.c, game_core.h
- G_GAMESTATE : main.c, game_core.h
- G_GODMODE_ON : main.c, game_core.h
- G_LOG_ON : main.c, game_core.h
- G_PRELOAD_ANIMATIONS_ON : main.c, game_core.h
- G_RNG_ADVANCEMENTS : main.c, game_core.h
- G_SEEDED_RUN_ARG : main.c, game_core.h
- G_SEEDED_RUN_ON : main.c, game_core.h
- G_USE_CURRENTDIR : main.c, game_core.h
- G_USE_DEFAULT_BACKGROUND : main.c, game_core.h
- G_USE_VIM_DIRECTIONAL_KEYS : main.c, game_core.h
- G_USE_WASD_DIRECTIONAL_KEYS : main.c, game_core.h
- GAME_OPTIONS : game_core.h
- gameloop() : helapordo.c
- gameloop_rl() : helapordo_raylib.c, helapordo_raylib.h
- gameloop_Win() : helapordo_win.c
- GAMEMODE : main.c, game_core.h
- Gamemode : game_core.h
- GAMEMODE_MAX : game_core.h
- gamemodenamestrings : game_core.c, game_core.h
- GameOptions : game_core.h
- gen_random_seed() : game_utils.c, game_utils.h
- get_StatBoostCounter_FoeParty_Fun() : game_utils.c, game_utils.h
- get_StatusCounter_FoeParty_Fun() : game_utils.h
- getBoost() : game_utils.c, game_utils.h
- getBossBoost() : game_utils.c, game_utils.h
- getBossXpGain() : game_utils.c, game_utils.h
- getConsumableQty() : game_utils.c, game_utils.h
- GetDisplayHeigth() : helapordo_raylib.c
- GetDisplayWidth() : helapordo_raylib.c
- getEnemyBoost() : game_utils.c, game_utils.h
- getEnemyXpGain() : game_utils.c, game_utils.h
- getStatBoostCounterBossFun() : game_utils.c, game_utils.h
- getStatBoostCounterEnemyFun() : game_utils.c, game_utils.h
- getStatBoostCounterFun() : game_utils.c, game_utils.h
- getStatusCounterBossFun() : game_utils.c, game_utils.h
- getStatusCounterEnemyFun() : game_utils.c, game_utils.h
- getStatusCounterFun() : game_utils.c, game_utils.h
- getTurnChoice() : game_utils.c, game_utils.h
- Ghost : game_core.h
- GIANTFOSSILE : game_core.h
- giveXp() : game_utils.c, game_utils.h
- giveXp_Boss() : game_utils.c, game_utils.h
- Goblin : game_core.h
- Good : game_core.h
- green() : game_utils.c, game_utils.h
- GS_AUTOSAVE_ON : main.c, game_core.h
- Gui_Button : game_rl.h
- Gui_Button_Idx : game_rl.h
- Gui_Button_State : game_rl.h
- GUI_BUTTONS_MAX : game_rl.h
- Gui_State : game_rl.h
- Gui_Theme : game_rl.h