Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- r -
- randomise_path() : game_utils.c, game_utils.h
- read_savedir() : ser_core.c, ser_core.h
- readSerGameOptions() : ser_core.c, ser_core.h
- readSerGamestate() : ser_core.c, ser_core.h
- readSerSaveHeader() : ser_core.c, ser_core.h
- readSerTurncounter() : ser_core.c, ser_core.h
- red() : game_utils.c, game_utils.h
- removeEquipPerks() : equips.c, equips.h
- resetArtifactsState() : game_utils.c, game_utils.h
- resetBossStatus() : game_utils.c, game_utils.h
- resetEnemyStatus() : game_utils.c, game_utils.h
- resetFighterStatus() : game_utils.c, game_utils.h
- resetPermboosts() : game_utils.c, game_utils.h
- resolve_staticPath() : game_utils.c, game_utils.h
- RINGABUF_IMPLEMENTATION : game_core.c
- RL_BINSAVE_NAME : game_core.h
- RL_GMSTSAVE_NAME : game_core.h
- RL_SETTINGS_SAVE_NAME : game_core.h
- ROADFORK : game_core.h
- Roadfork : game_core.h
- ROADFORK_BOSS : game_core.h
- ROADFORK_ENEMIES : game_core.h
- ROADFORK_OPTIONS_MAX : game_core.h
- ROADFORK_ROADFORK : game_core.h
- ROADFORK_SHOP : game_core.h
- ROADFORK_TREASURE : game_core.h
- roadforkOption : game_core.h
- roadforkoptionstrings : game_core.c, game_core.h
- Rock : game_core.h
- Rogue : game_core.h
- Room : game_core.h
- ROOM_CLASS_MAX : game_core.h
- ROOM_ENEMIES_MAX : game_core.h
- roomClass : game_core.h
- roomnamestrings : game_core.c, game_core.h
- RUNIC_MAGNET : game_core.h