Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- s -
- s4c_gui_calloc() : game_utils.c, game_utils.h
- s4c_gui_malloc() : game_utils.c, game_utils.h
- SAVE : game_core.h
- SaveHeader : ser_core.h
- SAVEHEADER_BUFSIZE : ser_core.h
- saveType : game_core.h
- SAVETYPE_MAX : game_core.h
- saveTypeFrom_string() : game_utils.c, game_utils.h
- savetypestrings : game_core.c, game_core.h
- scanClass() : game_utils.c, game_utils.h
- scanName() : game_utils.c, game_utils.h
- scanWincon() : game_utils.c, game_utils.h
- sell_all_equips() : game_utils.c, game_utils.h
- ser_Artifact() : ser_core.c, ser_core.h
- ser_Boss() : ser_core.c, ser_core.h
- ser_Chest() : ser_core.c, ser_core.h
- ser_Consumable() : ser_core.c, ser_core.h
- ser_countStats() : ser_core.c, ser_core.h
- ser_Enemy() : ser_core.c, ser_core.h
- ser_Equip() : ser_core.c, ser_core.h
- ser_Equipslot() : ser_core.c, ser_core.h
- ser_Fighter() : ser_core.c, ser_core.h
- ser_Floor() : ser_core.c, ser_core.h
- ser_FoeParty() : ser_core.c, ser_core.h
- ser_GameOptions() : ser_core.c, ser_core.h
- ser_Gamestate() : ser_core.c, ser_core.h
- ser_Path() : ser_core.c, ser_core.h
- ser_Perk() : ser_core.c, ser_core.h
- ser_Roadfork() : ser_core.c, ser_core.h
- ser_Room() : ser_core.c, ser_core.h
- ser_Saveslot() : ser_core.c, ser_core.h
- ser_Shop() : ser_core.c, ser_core.h
- ser_Skillslot() : ser_core.c, ser_core.h
- ser_Specialslot() : ser_core.c, ser_core.h
- ser_Treasure() : ser_core.c, ser_core.h
- ser_Turncounter() : ser_core.c, ser_core.h
- ser_Wincon() : ser_core.c, ser_core.h
- SerArtifact : ser_core.h
- SerArtifact_Arg : ser_core.h
- SerArtifact_Fmt : ser_core.h
- SerBoss : ser_core.h
- SerChest : ser_core.h
- SerConsumable : ser_core.h
- SerConsumable_Arg : ser_core.h
- SerConsumable_Fmt : ser_core.h
- SerCountstats : ser_core.h
- SerCountstats_Arg : ser_core.h
- SerCountstats_Fmt : ser_core.h
- SerEnemy : ser_core.h
- SerEquip : ser_core.h
- SerEquip_Arg : ser_core.h
- SerEquip_Fmt : ser_core.h
- SerEquipslot : ser_core.h
- SerFighter : ser_core.h
- SerFighter_Arg : ser_core.h
- SerFighter_Fmt : ser_core.h
- SERFIGHTER_NAME_BUFSIZE : ser_core.h
- SerFloor : ser_core.h
- SerFoeParty : ser_core.h
- SerGameOptions : ser_core.h
- SerGamestate : ser_core.h
- SerPath : ser_core.h
- SERPATH_SEED_BUFSIZE : ser_core.h
- SerPerk : ser_core.h
- SerPerk_Arg : ser_core.h
- SerPerk_Fmt : ser_core.h
- SerRoadfork : ser_core.h
- SerRoom : ser_core.h
- SerSaveHeader : ser_core.h
- SERSAVEHEADER_BUFSIZE : ser_core.h
- SerSaveslot : ser_core.h
- SerShop : ser_core.h
- SerSkillslot : ser_core.h
- SerSpecialslot : ser_core.h
- SerSpecialslot_Arg : ser_core.h
- SerSpecialslot_Fmt : ser_core.h
- SerTreasure : ser_core.h
- SerTurncounter : ser_core.h
- SerTurncounter_Arg : ser_core.h
- SerTurncounter_Fmt : ser_core.h
- SerWincon : ser_core.h
- set_boss_turnboost_atk() : game_utils.c, game_utils.h
- set_boss_turnboost_def() : game_utils.c, game_utils.h
- set_boss_turnboost_enr() : game_utils.c, game_utils.h
- set_boss_turnboost_vel() : game_utils.c, game_utils.h
- set_enemy_turnboost_atk() : game_utils.c, game_utils.h
- set_enemy_turnboost_def() : game_utils.c, game_utils.h
- set_enemy_turnboost_enr() : game_utils.c, game_utils.h
- set_enemy_turnboost_vel() : game_utils.c, game_utils.h
- set_foeparty_turnboost_atk() : game_utils.c, game_utils.h
- set_foeparty_turnboost_def() : game_utils.c, game_utils.h
- set_foeparty_turnboost_enr() : game_utils.c, game_utils.h
- set_foeparty_turnboost_vel() : game_utils.c, game_utils.h
- set_Saveslot_name() : saves.h
- set_turnboost_atk() : game_utils.c, game_utils.h
- set_turnboost_def() : game_utils.c, game_utils.h
- set_turnboost_enr() : game_utils.c, game_utils.h
- set_turnboost_vel() : game_utils.c, game_utils.h
- setArtifactSprite() : game_rl.c, game_rl.h
- setBossSkills() : game_init.c, game_init.h
- setBossSprite() : game_curses.c, game_curses.h, game_rl.c, game_rl.h
- setChestSprite() : game_curses.c, game_curses.h, game_rl.c, game_rl.h
- setConsumablePrices() : game_utils.c, game_utils.h
- setConsumableSprite() : game_rl.c, game_rl.h
- setCounter() : game_utils.c, game_utils.h
- setEnemySkills() : game_init.c, game_init.h
- setEnemySprite() : game_curses.c, game_curses.h, game_rl.c, game_rl.h
- setEquipPrices() : game_utils.c, game_utils.h
- setEquipslotSprite() : game_curses.c, game_curses.h, game_rl.c, game_rl.h
- setEquipSprite() : game_rl.c, game_rl.h
- setFighterSprite() : game_curses.c, game_curses.h, game_rl.c, game_rl.h
- setRoomType() : game_utils.c, game_utils.h
- setSkills() : game_init.c, game_init.h
- SHOP : game_core.h
- Shop : game_core.h
- SHOPROOM : game_core.h
- SINGLE_CONSUMABLE_SHOP_MAX : game_core.h
- SKILL : game_core.h
- SKILL_TYPE_ATKBOOST : game_core.h
- SKILL_TYPE_IDLE : game_core.h
- SKILL_TYPE_LAST_UNLOCKABLE : game_core.h
- SKILL_TYPE_MAX : game_core.h
- skillscosts : game_core.c, game_core.h
- skillsdescstrings : game_core.c, game_core.h
- skillsnamestrings : game_core.c, game_core.h
- SKILLSTOTAL : game_core.h
- skillType : game_core.h
- SPECIAL : game_core.h
- SPECIALLVLRATIO : game_core.h
- specialMove : game_core.h
- specialscosts : game_core.c, game_core.h
- specialsdescstrings : game_core.c, game_core.h
- SPECIALSMAX : game_core.h
- specialsnamestrings : game_core.c, game_core.h
- Sr_Warthog : game_core.h
- Stat : game_core.h
- STATMAX : game_core.h
- statReset() : game_utils.c, game_utils.h
- statResetBoss() : game_utils.c, game_utils.h
- statResetEnemy() : game_utils.c, game_utils.h
- STATS : game_core.h
- STATUSMAX : game_core.h
- STD_FLOOR : game_core.h
- stringFrom_fightResult() : game_utils.c, game_utils.h
- stringFrom_HLP_Region_Type() : game_utils.c, game_utils.h
- stringFrom_HLPD_DirectionalKeys_Schema() : game_utils.c, game_utils.h
- stringFrom_HLPD_KeyClass() : game_utils.c, game_utils.h
- stringFrom_OP_res() : game_utils.c, game_utils.h
- stringFrom_saveType() : game_utils.c, game_utils.h
- stringFromArtifacts() : game_utils.c, game_utils.h
- stringFromBossClass() : game_utils.c, game_utils.h
- stringFromClass() : game_utils.c, game_utils.h
- stringFromConsumables() : game_utils.c, game_utils.h
- stringFromEClass() : game_utils.c, game_utils.h
- stringFromEquips() : game_utils.c, game_utils.h
- stringFromEquipzones() : game_utils.c, game_utils.h
- stringFromFloorclass() : game_utils.c, game_utils.h
- stringFromFoePartyClass() : game_utils.c, game_utils.h
- stringFromFoeTurnOP() : game_utils.c, game_utils.h
- stringFromGamemode() : game_utils.c, game_utils.h
- stringFromQuality() : game_utils.c, game_utils.h
- stringFromRoom() : game_utils.c, game_utils.h
- stringFromStatus() : game_utils.c, game_utils.h
- stringFromTurnOP() : game_utils.c, game_utils.h
- stringFromWinconClass() : game_utils.c, game_utils.h
- STRONG : game_core.h
- Strong : game_core.h
- strongWhite() : game_utils.c, game_utils.h
- support_kls : main.c, game_core.h