helapordo
1.4.23
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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
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B
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_
- s -
s4c_gui_calloc() :
game_utils.c
,
game_utils.h
s4c_gui_malloc() :
game_utils.c
,
game_utils.h
S4C_HAS_ANIMATE :
palette.h
S4C_SCRIPTS_PALETTE_ANIMATE_CLEANUP :
palette.h
SAVE :
game_core.h
SaveHeader :
ser_core.h
SAVEHEADER_BUFSIZE :
ser_core.h
saveslotpick_buttons :
game_rl.c
,
game_rl.h
saveslotpick_buttons_group :
game_rl.c
,
game_rl.h
saveType :
game_core.h
SAVETYPE_MAX :
game_core.h
saveTypeFrom_string() :
game_utils.c
,
game_utils.h
savetypestrings :
game_core.c
,
game_core.h
scanClass() :
game_utils.c
,
game_utils.h
scanName() :
game_utils.c
,
game_utils.h
scanWincon() :
game_utils.c
,
game_utils.h
sell_all_equips() :
game_utils.c
,
game_utils.h
ser_Artifact() :
ser_core.c
,
ser_core.h
ser_Boss() :
ser_core.c
,
ser_core.h
ser_Chest() :
ser_core.c
,
ser_core.h
ser_Consumable() :
ser_core.c
,
ser_core.h
ser_countStats() :
ser_core.c
,
ser_core.h
ser_Enemy() :
ser_core.c
,
ser_core.h
ser_Equip() :
ser_core.c
,
ser_core.h
ser_Equipslot() :
ser_core.c
,
ser_core.h
ser_Fighter() :
ser_core.c
,
ser_core.h
ser_Floor() :
ser_core.c
,
ser_core.h
ser_FoeParty() :
ser_core.c
,
ser_core.h
ser_GameOptions() :
ser_core.c
,
ser_core.h
ser_Gamestate() :
ser_core.c
,
ser_core.h
ser_Path() :
ser_core.c
,
ser_core.h
ser_Perk() :
ser_core.c
,
ser_core.h
ser_Roadfork() :
ser_core.c
,
ser_core.h
ser_Room() :
ser_core.c
,
ser_core.h
ser_Saveslot() :
ser_core.c
,
ser_core.h
ser_Shop() :
ser_core.c
,
ser_core.h
ser_Skillslot() :
ser_core.c
,
ser_core.h
ser_Specialslot() :
ser_core.c
,
ser_core.h
ser_Treasure() :
ser_core.c
,
ser_core.h
ser_Turncounter() :
ser_core.c
,
ser_core.h
ser_Wincon() :
ser_core.c
,
ser_core.h
SerArtifact :
ser_core.h
SerArtifact_Arg :
ser_core.h
SerArtifact_Fmt :
ser_core.h
SerBoss :
ser_core.h
SerChest :
ser_core.h
SerConsumable :
ser_core.h
SerConsumable_Arg :
ser_core.h
SerConsumable_Fmt :
ser_core.h
SerCountstats :
ser_core.h
SerCountstats_Arg :
ser_core.h
SerCountstats_Fmt :
ser_core.h
SerEnemy :
ser_core.h
SerEquip :
ser_core.h
SerEquip_Arg :
ser_core.h
SerEquip_Fmt :
ser_core.h
SerEquipslot :
ser_core.h
SerFighter :
ser_core.h
SerFighter_Arg :
ser_core.h
SerFighter_Fmt :
ser_core.h
SERFIGHTER_NAME_BUFSIZE :
ser_core.h
SerFloor :
ser_core.h
SerFoeParty :
ser_core.h
SerGameOptions :
ser_core.h
SerGamestate :
ser_core.h
SerPath :
ser_core.h
SERPATH_SEED_BUFSIZE :
ser_core.h
SerPerk :
ser_core.h
SerPerk_Arg :
ser_core.h
SerPerk_Fmt :
ser_core.h
SerRoadfork :
ser_core.h
SerRoom :
ser_core.h
SerSaveHeader :
ser_core.h
SERSAVEHEADER_BUFSIZE :
ser_core.h
SerSaveslot :
ser_core.h
SerShop :
ser_core.h
SerSkillslot :
ser_core.h
SerSpecialslot :
ser_core.h
SerSpecialslot_Arg :
ser_core.h
SerSpecialslot_Fmt :
ser_core.h
SerTreasure :
ser_core.h
SerTurncounter :
ser_core.h
SerTurncounter_Arg :
ser_core.h
SerTurncounter_Fmt :
ser_core.h
SerWincon :
ser_core.h
set_boss_turnboost_atk() :
game_init.c
,
game_init.h
set_boss_turnboost_def() :
game_init.c
,
game_init.h
set_boss_turnboost_enr() :
game_init.c
,
game_init.h
set_boss_turnboost_vel() :
game_init.c
,
game_init.h
set_enemy_turnboost_atk() :
game_init.c
,
game_init.h
set_enemy_turnboost_def() :
game_init.c
,
game_init.h
set_enemy_turnboost_enr() :
game_init.c
,
game_init.h
set_enemy_turnboost_vel() :
game_init.c
,
game_init.h
set_foeparty_turnboost_atk() :
game_init.c
,
game_init.h
set_foeparty_turnboost_def() :
game_init.c
,
game_init.h
set_foeparty_turnboost_enr() :
game_init.c
,
game_init.h
set_foeparty_turnboost_vel() :
game_init.c
,
game_init.h
set_Saveslot_name() :
saves.h
set_turnboost_atk() :
game_init.c
,
game_init.h
set_turnboost_def() :
game_init.c
,
game_init.h
set_turnboost_enr() :
game_init.c
,
game_init.h
set_turnboost_vel() :
game_init.c
,
game_init.h
setArtifactSprite() :
sprites.c
,
sprites.h
setBossSkills() :
game_init.c
,
game_init.h
setBossSprite() :
sprites.c
,
sprites.h
setChestSprite() :
sprites.c
,
sprites.h
setConsumablePrices() :
game_init.c
,
game_init.h
setConsumableSprite() :
sprites.c
,
sprites.h
setCounter() :
game_fight.c
,
game_fight.h
setEnemySkills() :
game_init.c
,
game_init.h
setEnemySprite() :
sprites.c
,
sprites.h
setEquipPrices() :
game_init.c
,
game_init.h
setEquipslotSprite() :
sprites.c
,
sprites.h
setEquipSprite() :
sprites.c
,
sprites.h
setFighterSprite() :
sprites.c
,
sprites.h
setRoomType() :
game_utils.c
,
game_utils.h
setSkills() :
game_init.c
,
game_init.h
SHOP :
game_core.h
Shop :
game_core.h
shop_buttons_groups :
game_rl.c
,
game_rl.h
shop_buttons_layout :
game_rl.c
,
game_rl.h
shop_consumable_buttons :
game_rl.c
,
game_rl.h
shop_consumable_buttons_group :
game_rl.c
,
game_rl.h
shop_equip_buttons :
game_rl.c
,
game_rl.h
shop_equip_buttons_group :
game_rl.c
,
game_rl.h
SHOP_LAYOUT_CONSUMABLES_GROUP :
game_rl.h
SHOP_LAYOUT_EQUIPS_GROUP :
game_rl.h
SHOP_LAYOUT_OTHERS_GROUP :
game_rl.h
shop_other_buttons :
game_rl.c
,
game_rl.h
shop_other_buttons_group :
game_rl.c
,
game_rl.h
SHOPROOM :
game_core.h
SINGLE_CONSUMABLE_SHOP_MAX :
game_core.h
SKILL :
game_core.h
SKILL_TYPE_ATKBOOST :
game_core.h
SKILL_TYPE_IDLE :
game_core.h
SKILL_TYPE_LAST_UNLOCKABLE :
game_core.h
SKILL_TYPE_MAX :
game_core.h
skillscosts :
game_core.c
,
game_core.h
skillsdescstrings :
game_core.c
,
game_core.h
skillsnamestrings :
game_core.c
,
game_core.h
SKILLSTOTAL :
game_core.h
skillType :
game_core.h
SPECIAL :
game_core.h
special_buttons :
game_rl.c
,
game_rl.h
special_buttons_group :
game_rl.c
,
game_rl.h
SPECIALLVLRATIO :
game_core.h
specialMove :
game_core.h
specialscosts :
game_core.c
,
game_core.h
specialsdescstrings :
game_core.c
,
game_core.h
SPECIALSMAX :
game_core.h
specialsnamestrings :
game_core.c
,
game_core.h
Sr_Warthog :
game_core.h
Stat :
game_core.h
STATMAX :
game_core.h
statReset() :
game_fight.c
,
game_fight.h
statResetBoss() :
game_fight.c
,
game_fight.h
statResetEnemy() :
game_fight.c
,
game_fight.h
STATS :
game_core.h
STATUSMAX :
game_core.h
STD_FLOOR :
game_core.h
stringFrom_fightResult() :
game_strings.c
,
game_strings.h
stringFrom_HLP_Region_Type() :
game_strings.c
,
game_strings.h
stringFrom_HLPD_DirectionalKeys_Schema() :
game_strings.c
,
game_strings.h
stringFrom_HLPD_KeyClass() :
game_strings.c
,
game_strings.h
stringFrom_OP_res() :
game_strings.c
,
game_strings.h
stringFrom_saveType() :
game_strings.c
,
game_strings.h
stringFromArtifacts() :
game_strings.c
,
game_strings.h
stringFromBossClass() :
game_strings.c
,
game_strings.h
stringFromClass() :
game_strings.c
,
game_strings.h
stringFromConsumables() :
game_strings.c
,
game_strings.h
stringFromEClass() :
game_strings.c
,
game_strings.h
stringFromEquips() :
game_strings.c
,
game_strings.h
stringFromEquipzones() :
game_strings.c
,
game_strings.h
stringFromFloorclass() :
game_strings.c
,
game_strings.h
stringFromFoePartyClass() :
game_strings.c
,
game_strings.h
stringFromFoeTurnOP() :
game_strings.c
,
game_strings.h
stringFromGamemode() :
game_strings.c
,
game_strings.h
stringFromQuality() :
game_strings.c
,
game_strings.h
stringFromRoom() :
game_strings.c
,
game_strings.h
stringFromStatus() :
game_strings.c
,
game_strings.h
stringFromTurnOP() :
game_strings.c
,
game_strings.h
stringFromWinconClass() :
game_strings.c
,
game_strings.h
STRONG :
game_core.h
Strong :
game_core.h
strongWhite() :
game_utils.c
,
game_utils.h
support_kls :
main.c
,
game_core.h
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