helapordo 1.4.14
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Gui_State Struct Reference

#include <game_rl.h>

Collaboration diagram for Gui_State:

Data Fields

float scale
float gameScreenWidth
float gameScreenHeight
GameScreen currentScreen
int framesCounter
Vector2 mouse
Vector2 virtualMouse
Gui_Button buttons [GUI_BUTTONS_MAX+1]
Gui_Theme theme
int selectedIndex

Field Documentation

◆ buttons

Gui_Button Gui_State::buttons[GUI_BUTTONS_MAX+1]

◆ currentScreen

GameScreen Gui_State::currentScreen

◆ framesCounter

int Gui_State::framesCounter

◆ gameScreenHeight

float Gui_State::gameScreenHeight

◆ gameScreenWidth

float Gui_State::gameScreenWidth

◆ mouse

Vector2 Gui_State::mouse

◆ scale

float Gui_State::scale

◆ selectedIndex

int Gui_State::selectedIndex

◆ theme

Gui_Theme Gui_State::theme

◆ virtualMouse

Vector2 Gui_State::virtualMouse

The documentation for this struct was generated from the following file: