#include <game_rl.h>
◆ classpick_buttons
◆ currentScreen
| GameScreen Gui_State::currentScreen |
◆ debug_buttons
◆ debug_fighter_buttons
◆ equips_buttons
◆ fight_buttons
◆ framesCounter
| int Gui_State::framesCounter |
◆ gamepick_buttons
◆ gameScreenHeight
| float Gui_State::gameScreenHeight |
◆ gameScreenWidth
| float Gui_State::gameScreenWidth |
◆ mouse
◆ saveslotpick_buttons
◆ scale
◆ selectedIndex
| int Gui_State::selectedIndex |
◆ shop_buttons
◆ special_buttons
◆ theme
◆ treasure_buttons
◆ txtfield_buttons
◆ virtualMouse
| Vector2 Gui_State::virtualMouse |
The documentation for this struct was generated from the following file: