void removeEquipPerks(Equip *e, Fighter *f)
Takes a Equip and a Fighter pointers.
Definition equips.c:32
void applyEquipPerks(Equip *e, Fighter *f)
Takes a Equip and a Fighter pointers.
Definition equips.c:12
Represents the entity initialised from a equipClass.
Definition game_core.h:1402
Represents the entity initialised from a fighterClass.
Definition game_core.h:1079