helapordo
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equips.h
Go to the documentation of this file.
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#ifndef EQUIPS_H_
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#define EQUIPS_H_
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#include "
game_core.h
"
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void
applyEquipPerks
(
Equip
* e,
Fighter
* f);
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void
removeEquipPerks
(
Equip
* e,
Fighter
* f);
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#endif
// EQUIPS_H_
removeEquipPerks
void removeEquipPerks(Equip *e, Fighter *f)
Takes a Equip and a Fighter pointers.
Definition
equips.c:32
applyEquipPerks
void applyEquipPerks(Equip *e, Fighter *f)
Takes a Equip and a Fighter pointers.
Definition
equips.c:12
game_core.h
Equip
Represents the entity initialised from a equipClass.
Definition
game_core.h:1417
Fighter
Represents the entity initialised from a fighterClass.
Definition
game_core.h:1094
src
core
equips.h
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