|
helapordo 1.4.13
|
Represents the entity initialised from a equipClass. More...
#include <game_core.h>

Data Fields | |
| equipClass | class |
| Defines which kind of equipClass the instance relates to. | |
| Equipzone | type |
| Defines which kind of Equipzone the instance relates to. | |
| char | name [25] |
| Name string. | |
| char | desc [50] |
| Description string. | |
| int | qty |
| Defines how many copies of the equipClass the instance holds. | |
| int | equipped |
| Flag indicating the instance as currently in use if set. | |
| int | level |
| Level value. | |
| int | atk |
| equip boost atk value | |
| int | def |
| equip boost def value | |
| int | vel |
| equip boost vel value | |
| int | enr |
| equip boost enr value | |
| int | bonus |
| Defines how many pointers to bonus functions the instance holds. | |
| int | perksCount |
| Defines how many Perk pointers the instance holds. | |
| int | cost |
| Helps giving a coin value when selling or buying the equip. | |
| quality | qual |
| Defines which kind of quality the instances relates to. | |
| void(* | equip_fun )(Fighter *, Enemy *, Path *) |
| Pointer to temp boost function applying to Enemy, takes a int. | |
| Perk * | perks [EQUIPPERKSMAX] |
| Array of Perk of the instance. | |
| char | sprite [8][20] |
| Char matrix to hold the encoded sprite. | |
Represents the entity initialised from a equipClass.
| int Equip::atk |
equip boost atk value
| int Equip::bonus |
Defines how many pointers to bonus functions the instance holds.
| equipClass Equip::class |
Defines which kind of equipClass the instance relates to.
| int Equip::cost |
Helps giving a coin value when selling or buying the equip.
| int Equip::def |
equip boost def value
| char Equip::desc[50] |
Description string.
| int Equip::enr |
equip boost enr value
Pointer to temp boost function applying to Enemy, takes a int.
| int Equip::equipped |
Flag indicating the instance as currently in use if set.
| int Equip::level |
Level value.
| char Equip::name[25] |
Name string.
| Perk* Equip::perks[EQUIPPERKSMAX] |
Array of Perk of the instance.
| int Equip::perksCount |
Defines how many Perk pointers the instance holds.
| int Equip::qty |
Defines how many copies of the equipClass the instance holds.
Should be <=1, >=0
| quality Equip::qual |
Defines which kind of quality the instances relates to.
| char Equip::sprite[8][20] |
Char matrix to hold the encoded sprite.
| int Equip::vel |
equip boost vel value