|
helapordo 1.4.13
|
Represents the entity initialised from a fighterClass. More...
#include <game_core.h>

Data Fields | |
| char | name [FIGHTER_NAME_BUFSIZE] |
| Name string. | |
| fighterClass | class |
| Defines which kind of fighterClass the instance relates to. | |
| int | hp |
| Current hp value. | |
| int | atk |
| Current atk value. | |
| int | def |
| Current def value. | |
| int | vel |
| Current vel value. | |
| int | level |
| Current level value. | |
| int | luck |
| Current luck value. | |
| int | totalxp |
| Lifetime xp value. | |
| int | currentlevelxp |
| Xp gained for the current level. | |
| int | totallevelxp |
| Xp needed to level up. | |
| int | totalhp |
| Full hp value. | |
| fighterStatus | status |
| Defines active fighterStatus. | |
| int | energy |
| Current energy value. | |
| int | totalenergy |
| Full energy value. | |
| int | stamina |
| Current stamina value. | |
| int | totalstamina |
| Full stamina value. | |
| Specialslot * | specials [SPECIALSMAX+1] |
| Array with all the Specialslot. | |
| Skillslot * | skills [FIGHTER_SKILL_SLOTS+1] |
| Array with all the Skillslot. | |
| struct Turncounter * | counters [COUNTERSMAX+1] |
| Array with all the Turncounter pointers. | |
| int | turnboost_atk |
| Current temp boost value for atk. | |
| int | turnboost_def |
| Current temp boost value for def. | |
| int | turnboost_vel |
| Current temp boost value for vel. | |
| int | turnboost_enr |
| Current temp boost value for enr. | |
| int | perksCount |
| Keeps track of how many perks are active. | |
| Perk * | perks [PERKSMAX+1] |
| Array with all the Perk. | |
| struct Equipslot * | equipslots [EQUIPZONES+1] |
| Array with all the Equipslot. | |
| struct Equip * | equipsBag [EQUIPSBAGSIZE+1] |
| Array with all the Equip found. | |
| Consumable * | consumablesBag [CONSUMABLESMAX+1] |
| Array with all the Consumables found. | |
| struct Artifact * | artifactsBag [ARTIFACTSMAX+1] |
| Array with all the Artifacts found. | |
| int | equipsBagOccupiedSlots |
| Keeps track of how many slots are occupied. | |
| int | earliestBagSlot |
| Keeps track of first available spot. | |
| int | permboost_atk |
| Current temp boost value for atk. | |
| int | permboost_def |
| Current temp boost value for def. | |
| int | permboost_vel |
| Current temp boost value for vel. | |
| int | permboost_enr |
| Current temp boost value for enr. | |
| int | equipboost_atk |
| Current equip boost value for atk. | |
| int | equipboost_def |
| Current equip boost value for def. | |
| int | equipboost_vel |
| Current equip boost value for vel. | |
| int | equipboost_enr |
| Current equip boost value for enr. | |
| countStats * | stats |
| Pointer to countStats instance. | |
| int | balance |
| Amount of currency owned. | |
| int | keys_balance |
| Amount of keys owned. | |
| char | sprite [8][20] |
| Char matrix to hold the encoded sprite. | |
| int | floor_x |
| Current x position in floor. | |
| int | floor_y |
| Current y position in floor. | |
Represents the entity initialised from a fighterClass.
| struct Artifact* Fighter::artifactsBag[ARTIFACTSMAX+1] |
Array with all the Artifacts found.
| int Fighter::atk |
Current atk value.
| int Fighter::balance |
Amount of currency owned.
| fighterClass Fighter::class |
Defines which kind of fighterClass the instance relates to.
| Consumable* Fighter::consumablesBag[CONSUMABLESMAX+1] |
Array with all the Consumables found.
| struct Turncounter* Fighter::counters[COUNTERSMAX+1] |
Array with all the Turncounter pointers.
| int Fighter::currentlevelxp |
Xp gained for the current level.
| int Fighter::def |
Current def value.
| int Fighter::earliestBagSlot |
Keeps track of first available spot.
| int Fighter::energy |
Current energy value.
| int Fighter::equipboost_atk |
Current equip boost value for atk.
| int Fighter::equipboost_def |
Current equip boost value for def.
| int Fighter::equipboost_enr |
Current equip boost value for enr.
| int Fighter::equipboost_vel |
Current equip boost value for vel.
| struct Equip* Fighter::equipsBag[EQUIPSBAGSIZE+1] |
Array with all the Equip found.
| int Fighter::equipsBagOccupiedSlots |
Keeps track of how many slots are occupied.
| struct Equipslot* Fighter::equipslots[EQUIPZONES+1] |
Array with all the Equipslot.
| int Fighter::floor_x |
Current x position in floor.
| int Fighter::floor_y |
Current y position in floor.
| int Fighter::hp |
Current hp value.
| int Fighter::keys_balance |
Amount of keys owned.
| int Fighter::level |
Current level value.
| int Fighter::luck |
Current luck value.
| char Fighter::name[FIGHTER_NAME_BUFSIZE] |
Name string.
| int Fighter::perksCount |
Keeps track of how many perks are active.
| int Fighter::permboost_atk |
Current temp boost value for atk.
| int Fighter::permboost_def |
Current temp boost value for def.
| int Fighter::permboost_enr |
Current temp boost value for enr.
| int Fighter::permboost_vel |
Current temp boost value for vel.
| Skillslot* Fighter::skills[FIGHTER_SKILL_SLOTS+1] |
Array with all the Skillslot.
| Specialslot* Fighter::specials[SPECIALSMAX+1] |
Array with all the Specialslot.
| char Fighter::sprite[8][20] |
Char matrix to hold the encoded sprite.
| int Fighter::stamina |
Current stamina value.
| countStats* Fighter::stats |
Pointer to countStats instance.
| fighterStatus Fighter::status |
Defines active fighterStatus.
| int Fighter::totalenergy |
Full energy value.
| int Fighter::totalhp |
Full hp value.
| int Fighter::totallevelxp |
Xp needed to level up.
| int Fighter::totalstamina |
Full stamina value.
| int Fighter::totalxp |
Lifetime xp value.
| int Fighter::turnboost_atk |
Current temp boost value for atk.
| int Fighter::turnboost_def |
Current temp boost value for def.
| int Fighter::turnboost_enr |
Current temp boost value for enr.
| int Fighter::turnboost_vel |
Current temp boost value for vel.
| int Fighter::vel |
Current vel value.