helapordo 1.4.12
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game_animations.c File Reference
#include "game_animations.h"
Include dependency graph for game_animations.c:

Functions

void hlpd_load_fighter_animations (char fighter_sprites[CLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])
 
void hlpd_load_enemy_animations (char enemy_sprites[ENEMYCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])
 
void hlpd_load_boss_animations (char boss_sprites[BOSSCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])
 
void hlpd_load_animations (char fighter_sprites[CLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS], char enemy_sprites[ENEMYCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS], char boss_sprites[BOSSCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])
 

Function Documentation

◆ hlpd_load_animations()

void hlpd_load_animations ( char fighter_sprites[CLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS],
char enemy_sprites[ENEMYCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS],
char boss_sprites[BOSSCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS] )

◆ hlpd_load_boss_animations()

void hlpd_load_boss_animations ( char boss_sprites[BOSSCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])

◆ hlpd_load_enemy_animations()

void hlpd_load_enemy_animations ( char enemy_sprites[ENEMYCLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])

◆ hlpd_load_fighter_animations()

void hlpd_load_fighter_animations ( char fighter_sprites[CLASSESMAX+1][MAXFRAMES][MAXROWS][MAXCOLS])