Here is a list of all functions with links to the files they belong to:
- p -
- pickClass() : game_utils.c, game_utils.h
- pickName() : game_utils.c, game_utils.h
- pickWincon() : game_utils.c, game_utils.h
- plot_line_in_ncurses() : game_curses.c, game_curses.h
- prep_GameOptions() : ser_core.c, ser_core.h
- prep_Gamestate() : ser_core.c, ser_core.h
- prep_saveHeader() : ser_core.c, ser_core.h
- prepareBoss() : game_init.c, game_init.h
- prepareChest() : game_init.c, game_init.h
- prepareFoeParty() : game_init.c, game_init.h
- prepareRoadfork() : game_init.c, game_init.h
- prepareRoomEnemy() : game_init.c, game_init.h
- prepareTreasure() : game_init.c, game_init.h
- print_encoded_char() : game_curses.c, game_curses.h
- print_in_panel() : game_curses.c, game_curses.h
- printArtifactStats() : game_utils.c, game_utils.h
- printBattleStats() : game_curses.c, game_curses.h
- printBossBattleStats() : game_curses.c, game_curses.h
- printClasses() : game_utils.c, game_utils.h
- printConsumablesStats() : game_utils.c, game_utils.h
- printEStats() : game_utils.c, game_utils.h
- printFormattedVersion() : game_utils.c, game_utils.h
- printGlobVars() : game_utils.c, game_utils.h
- printLoadout() : game_curses.c, game_curses.h
- printSpawnMessage() : game_utils.c, game_utils.h
- printStats() : game_utils.c, game_utils.h
- printStatusText() : game_utils.c, game_utils.h
- printTitle() : game_utils.c, game_utils.h
- printVersion() : game_utils.c, game_utils.h
- printWincons() : game_utils.c, game_utils.h
- purple() : game_utils.c, game_utils.h