Here is a list of all variables with links to the files they belong to:
- a -
- b -
- c -
- callback_artifact_ptrs : game_curses.c, game_rl.c
- callback_counter_ptrs : game_curses.c, game_rl.c
- callback_func_ptrs : game_curses.c, game_rl.c
- chestdescstrings : game_core.c, game_core.h
- classbossstrings : game_core.c, game_core.h
- classenemystrings : game_core.c, game_core.h
- classesstrings : game_core.c, game_core.h
- consumables_sprites : sprites.c, sprites.h
- consumablesBase : game_core.c, game_core.h
- consumablestrings : game_core.c, game_core.h
- d -
- e -
- f -
- g -
- G_DEBUG_ENEMYTYPE : main.c, game_core.h
- G_DEBUG_ENEMYTYPE_ARG : main.c, game_core.h
- G_DEBUG_ENEMYTYPE_ON : main.c, game_core.h
- G_DEBUG_ON : main.c, game_core.h
- G_DEBUG_ROOMTYPE : main.c, game_core.h
- G_DEBUG_ROOMTYPE_ARG : main.c, game_core.h
- G_DEBUG_ROOMTYPE_ON : main.c, game_core.h
- G_DOTUTORIAL_ON : main.c, game_core.h
- G_EXPERIMENTAL_ON : main.c, game_core.h
- G_FASTQUIT_ON : main.c, game_core.h
- G_GAMESTATE : main.c, game_core.h
- G_GODMODE_ON : main.c, game_core.h
- G_LOG_ON : main.c, game_core.h
- G_PRELOAD_ANIMATIONS_ON : main.c, game_core.h
- G_RNG_ADVANCEMENTS : main.c, game_core.h
- G_SEEDED_RUN_ARG : main.c, game_core.h
- G_SEEDED_RUN_ON : main.c, game_core.h
- G_USE_CURRENTDIR : main.c, game_core.h
- G_USE_DEFAULT_BACKGROUND : main.c, game_core.h
- G_USE_VIM_DIRECTIONAL_KEYS : main.c, game_core.h
- G_USE_WASD_DIRECTIONAL_KEYS : main.c, game_core.h
- GAMEMODE : main.c, game_core.h
- gamemodenamestrings : game_core.c, game_core.h
- GS_AUTOSAVE_ON : main.c, game_core.h
- h -
- l -
- m -
- o -
- p -
- q -
- r -
- s -
- t -
- w -