helapordo 1.4.12
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Holds the state of game progression. More...
#include <game_core.h>
Data Fields | |
int | length |
Defines how many rooms there are in total. | |
int | luck |
Defines global luck value. | |
int | prize |
Defines the reward for getting to length. | |
Wincon * | win_condition |
Defines the win condition for the current game. | |
Saveslot * | current_saveslot |
Defines current Saveslot for the game. | |
char | seed [PATH_SEED_BUFSIZE+1] |
Contains seed for current run. | |
int64_t * | rng_advancements |
Pointer to current advancements for rng. | |
int Path::length |
Defines how many rooms there are in total.
int Path::luck |
Defines global luck value.
int Path::prize |
Defines the reward for getting to length.
int64_t* Path::rng_advancements |
Pointer to current advancements for rng.
char Path::seed[PATH_SEED_BUFSIZE+1] |
Contains seed for current run.
Wincon* Path::win_condition |
Defines the win condition for the current game.