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helapordo 1.4.13
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Holds the state of game progression. More...
#include <game_core.h>

Data Fields | |
| int | length |
| Defines how many rooms there are in total. | |
| int | luck |
| Defines global luck value. | |
| int | prize |
| Defines the reward for getting to length. | |
| Wincon * | win_condition |
| Defines the win condition for the current game. | |
| Saveslot * | current_saveslot |
| Defines current Saveslot for the game. | |
| char | seed [PATH_SEED_BUFSIZE+1] |
| Contains seed for current run. | |
| int64_t * | rng_advancements |
| Pointer to current advancements for rng. | |
| int Path::length |
Defines how many rooms there are in total.
| int Path::luck |
Defines global luck value.
| int Path::prize |
Defines the reward for getting to length.
| int64_t* Path::rng_advancements |
Pointer to current advancements for rng.
| char Path::seed[PATH_SEED_BUFSIZE+1] |
Contains seed for current run.
| Wincon* Path::win_condition |
Defines the win condition for the current game.