23#define HELAPORDO_OS "unknown"
26#ifndef HELAPORDO_MACHINE
27#define HELAPORDO_MACHINE "unknown"
30#include "../../ringabuf/src/ringabuf.h"
34#ifdef HELAPORDO_CURSES_BUILD
36#include <ncursesw/panel.h>
39#define S4C_WIN_GREEN 2
42#define S4C_WIN_WHITE 5
43#define S4C_WIN_YELLOW 6
44#define S4C_WIN_BLACK_ON_WHITE 7
45#define S4C_WIN_PURPLE 8
46#define S4C_WIN_WHITE_ON_RED 9
47#define S4C_WIN_WHITE_ON_PURPLE 10
55typedef struct GameScreen {
66#ifndef HELAPORDO_RAYLIB_BUILD
67#error "HELAPORDO_CURSES_BUILD and HELAPORDO_RAYLIB_BUILD are both undefined."
72typedef enum GameScreen { LOGO = 0, TITLE, SAVES_VIEW, NAMEPICK_VIEW, CLASSPICK_VIEW, FLOOR_VIEW, ROOM_VIEW, UNLOCK_SPECIAL_VIEW, PICK_SPECIAL_VIEW, EQUIPS_VIEW, OPEN_BAG_VIEW, CHECK_LOADOUT_VIEW, CONSUMABLES_VIEW, STATS_VIEW, ARTIFACTS_VIEW, ENDING, DOOR_ANIM, CHEST_ANIM,
73#ifdef HELAPORDO_DEBUG_ACCESS
86#define WIN32_LEAN_AND_MEAN
93#ifdef HELAPORDO_DEBUG_ACCESS
94#include "../../koliseo/src/kls_region.h"
96#include "../../koliseo/src/koliseo.h"
135#define HLPD_KEYCLASS_MAX 8
172#define HLPD_DIRECTIONALKEYS_SCHEMAS_MAX 2
210#ifndef KOLISEO_HAS_REGION
211#define KLS_REGIONTYPE_MAX 2
255#define HLP_MAX_INDEX (HR_loadInfo-100+KLS_REGIONTYPE_MAX)
372#define HELAPORDO_MAJOR_VERSION 1
377#define HELAPORDO_MINOR_VERSION 4
382#define HELAPORDO_PATCH_VERSION 22
387#define VERSION "1.4.22"
389#define HELAPORDO_BINSAVEFILE_VERSION "0.0.8"
394static const int HELAPORDO_API_VERSION_INT =
398#define EXPECTED_NCURSES_VERSION_MAJOR 6
399#define EXPECTED_NCURSES_VERSION_MINOR 4
400#define EXPECTED_NCURSES_VERSION_PATCH 20230520
401#define EXPECTED_RAYLIB_VERSION_MAJOR 4
402#define EXPECTED_RAYLIB_VERSION_MINOR 5
403#define EXPECTED_RAYLIB_VERSION_PATCH 0
421#define MAX_SAVESLOTS 3
434#define MAXPLAYERLUCK 30
460#define GAMEMODE_MAX 0
497#define CONSUMABLESMAX 5
546#define ARTIFACTSMAX 6
574#define ENEMY_ARTIFACTDROP_CHANCE 1001
683#define ENEMYCLASSESMAX 7
739#define BOSSCLASSESMAX 4
869#define SKILLSTOTAL SKILL_TYPE_MAX
871#define FIGHTER_SKILL_SLOTS SKILLSTOTAL
872#define ENEMY_SKILL_SLOTS SKILLSTOTAL
873#define BOSS_SKILL_SLOTS SKILLSTOTAL
967#define EQUIPSBAGSIZE 20
996#define EQUIPPERKSMAX 2
1034#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
1057#ifdef HELAPORDO_CURSES_BUILD
1058typedef void (*callback_special_t)(WINDOW *,
struct Fighter *,
struct Enemy *,
1059 struct Boss *,
struct Path *, int, int, int);
1061#ifndef HELAPORDO_RAYLIB_BUILD
1062#error "HELAPORDO_CURSES_BUILD and HELAPORDO_RAYLIB_BUILD are both undefined."
1064typedef void (*callback_special_t)(Rectangle* r,
struct Fighter *,
struct Enemy *,
1065 struct Boss *,
struct Path *, int, int, int);
1077 struct Boss *,
int isBoss);
1084#define FIGHTER_NAME_BUFSIZE 50
1336#define WINCON_CLASS_MAX 2
1353#define PATH_SEED_BUFSIZE 20
1405#define QUALITIESMAX 2
1486#define ITEM_SHOP_MAX 20
1491#define EQUIP_SHOP_MAX 2
1496#define CONSUMABLE_SHOP_MAX 3
1501#define SINGLE_CONSUMABLE_SHOP_MAX 3
1536#define CHEST_CLASS_MAX 1
1541#define CHEST_CONSUMABLES_MAX 5
1545#define CHEST_EQUIPS_MAX 5
1590#define TREASURE_CLASS_MAX 3
1635#define ROADFORK_OPTIONS_MAX 4
1678#define ROOM_CLASS_MAX 7
1689#define ROOM_ENEMIES_MAX 4
1696#define FOES_BOSSES_MAX 2
1713#define FOEPARTY_CLASS_MAX 1
1803#define FLOOR_CLASS_MAX 1
1815#define FLOOR_MAX_COLS 24
1821#define FLOOR_MAX_ROWS 24
1850#define MAX_ROGUE_FLOORS 17
1866#define SAVETYPE_MAX 2
1924#ifdef HELAPORDO_CURSES_BUILD
1927#ifndef HELAPORDO_RAYLIB_BUILD
1928#error "HELAPORDO_CURSES_BUILD and HELAPORDO_RAYLIB_BUILD are both undefined.\n"
1938#ifndef KOLISEO_HAS_REGION
2012#define TURNOP_MAX 17
2054#define FOETURNOP_MAX 3
2067#define OPS_LOGFILE "OPS_log.txt"
2092#define OP_RES_MAX 10
2116#ifdef HELAPORDO_CURSES_BUILD
2119#ifndef HELAPORDO_RAYLIB_BUILD
2120#error "HELAPORDO_CURSES_BUILD and HELAPORDO_RAYLIB_BUILD are both undefined."
2122 Rectangle *notify_win;
2156#define BSTFACTOR 1.5
2162#define ENEMYLVLRATIO 2
2167#define SPECIALLVLRATIO 2
2172#define EQUIPLVLBOOSTRATIO 3
2191#define FIGHT_RES_TOT 7
2207#define CHEST_FRAMES 25
2208#define CHEST_ROWS 18
2209#define CHEST_COLS 18
2210#define CHEST_FRAMETIME 67
2212#define CURSES_BINSAVE_NAME "save-nc.bin"
2213#define RL_BINSAVE_NAME "save-rl.bin"
2215#define CURSES_GMSTSAVE_NAME "run-nc.bin"
2216#define RL_GMSTSAVE_NAME "run-rl.bin"
2218#define CURSES_SETTINGS_SAVE_NAME "settings-nc.bin"
2219#define RL_SETTINGS_SAVE_NAME "settings-rl.bin"
2225#define NOTIFICATION_BUFFER_SIZE 200
2236#define NOTIFICATIONS_RINGBUFFER_SIZE 7
const wchar_t TORSO_CHAR_ICON
Definition game_core.c:625
char * foeturnopstrings[FOETURNOP_MAX+1]
Array with the name strings for foeTurnOption.
Definition game_core.c:346
char * perksdescstrings[PERKSMAX+1]
Array with the desc strings for perkClass.
Definition game_core.c:526
HLPD_Key hlpd_default_keybinds[HLPD_KEYCLASS_MAX+1]
Array with the keybinds for the game.
Definition game_core.c:58
Consumable consumablesBase[CONSUMABLESMAX+1]
Array containing all Consumable instances.
Definition game_core.c:372
char * specialsdescstrings[CLASSESMAX+1][SPECIALSMAX+1]
Array with the desc strings for special moves.
Definition game_core.c:472
void resolve_staticPath(char static_path[500])
Sets the passed char array to the expected path for /static/ folder.
Definition game_core.c:645
char * hlp_regiontype_strings[HLP_MAX_INDEX+1]
Array with the name strings for HLP_Region_Type values.
Definition game_core.c:110
Saveslot default_saveslots[MAX_SAVESLOTS+1]
Array with the default saveslots for a game.
Definition game_core.c:148
int G_DEBUG_ROOMTYPE
Global variable for debug roomtype flag.
Definition game_core.c:24
char * classbossstrings[BOSSCLASSESMAX+1]
Array with the name strings for bossClass.
Definition game_core.c:448
char * hlpd_keyclass_strings[HLPD_KEYCLASS_MAX+1]
Array with the name strings for Gamemode.
Definition game_core.c:46
char * roomnamestrings[ROOM_CLASS_MAX+1]
Array with the name strings for roomClass.
Definition game_core.c:591
char * winconstrings[WINCON_CLASS_MAX+1]
Array with the desc strings for winconClass.
Definition game_core.c:538
turnOption_OP turnOP_from_turnOption(turnOption t)
Returns a turnOption_OP from a turnOption.
Definition game_core.c:154
int G_DEBUG_ENEMYTYPE_ON
Global variable for debug enemy flag.
Definition game_core.c:28
char * skillsnamestrings[SKILLSTOTAL+1]
Array with the name strings for skills.
Definition game_core.c:487
Artifact artifactsBase[ARTIFACTSMAX+1]
Array with all the Artifact found.
Definition game_core.c:392
char * qualitytrings[QUALITIESMAX+1]
Array with the name strings for quality.
Definition game_core.c:544
char * consumablestrings[CONSUMABLESMAX+1]
Array with the name strings for Consumable.
Definition game_core.c:363
FoePartyBaseStats basefoepartystats[FOEPARTY_CLASS_MAX+1]
Array containing all FoePartyBaseStats instances.
Definition game_core.c:612
char * treasuredescstrings[TREASURE_CLASS_MAX+1]
Array with the name strings for treasureClass.
Definition game_core.c:577
Koliseo * default_kls
Global variable for default Koliseo.
Definition game_core.c:30
char * equipstrings[EQUIPSMAX+1]
Array with the name strings for equipClass.
Definition game_core.c:550
char * gamemodenamestrings[GAMEMODE_MAX+1]
Array with the name strings for Gamemode.
Definition game_core.c:106
int G_DEBUG_ON
Global variable for debug flag.
Definition game_core.c:23
char * classesstrings[CLASSESMAX+1]
Array with the name strings for fighterClass.
Definition game_core.c:409
char * foepartystrings[FOEPARTY_CLASS_MAX+1]
Array with the name strings for foePartyClass.
Definition game_core.c:607
char * roadforkoptionstrings[ROADFORK_OPTIONS_MAX+1]
Array with the name strings for roadforkClass.
Definition game_core.c:583
char * opresstrings[OP_RES_MAX+1]
Array with the name strings for OP_res.
Definition game_core.c:311
Equip equips[EQUIPSMAX+1]
Array containing all Equip instances.
Definition game_core.c:559
BaseStats basestats[CLASSESMAX+1]
Array containing all BaseStats instances.
Definition game_core.c:416
OP_res OP_res_from_fightResult(fightResult fr)
Returns a OP_res from a fightResult fr.
Definition game_core.c:263
int G_DEBUG_ENEMYTYPE
Global variable for debug enemy in ENEMIES roomtype flag.
Definition game_core.c:27
char * fightresultstrings[FIGHT_RES_TOT+1]
Array with the name strings for fightResult.
Definition game_core.c:353
char * G_DEBUG_ROOMTYPE_ARG
Global variable for debug room flag, set to the passed string argument.
Definition game_core.c:26
BossBaseStats basebossstats[BOSSCLASSESMAX+1]
Array containing all BossBaseStats instances.
Definition game_core.c:456
EnemyBaseStats baseenemystats[ENEMYCLASSESMAX+1]
Array containing all EnemyBaseStats instances.
Definition game_core.c:436
char * specialsnamestrings[CLASSESMAX+1][SPECIALSMAX+1]
Array with the name strings for special moves.
Definition game_core.c:465
int G_USE_CURRENTDIR
Global variable for using current directory to store game run files.
Definition game_core.c:21
char * perksnamestrings[PERKSMAX+1]
Array with the name strings for perkClass.
Definition game_core.c:514
Koliseo * temporary_kls
Global variable for temporary Koliseo.
Definition game_core.c:31
char * floornamestrings[FLOOR_CLASS_MAX+1]
Array with the name strings for floorClass.
Definition game_core.c:602
Gamemode GAMEMODE
Global variable for gamemode flag.
Definition game_core.c:22
char * turnopstrings[TURNOP_MAX+1]
Array with the name strings for turnOption.
Definition game_core.c:325
const wchar_t HEAD_CHAR_ICON
Definition game_core.c:624
char * skillsdescstrings[SKILLSTOTAL+1]
Array with the desc strings for skills.
Definition game_core.c:494
char * chestdescstrings[CHEST_CLASS_MAX+1]
Array with the desc strings for chestClass.
Definition game_core.c:572
char * G_DEBUG_ENEMYTYPE_ARG
Global variable for debug enemy flag, set to the passed string argument.
Definition game_core.c:29
char * hlpd_directionalkeyschemas_strings[HLPD_DIRECTIONALKEYS_SCHEMAS_MAX+1]
Array with the name strings for HLPD_DirectionalKeys_Schema.
Definition game_core.c:79
HLPD_DirectionalKeys hlpd_default_directional_keys[HLPD_DIRECTIONALKEYS_SCHEMAS_MAX+1]
Array with the default directional keys for all schemas defined as HLPD_DirectionalKeys_Schema.
Definition game_core.c:85
char * artifactstrings[ARTIFACTSMAX+1]
Array with the name strings for artifactClass.
Definition game_core.c:382
const GameOptions default_GameOptions
Definition game_core.c:634
int G_DEBUG_ROOMTYPE_ON
Global variable for debug room flag.
Definition game_core.c:25
int specialscosts[CLASSESMAX+1][SPECIALSMAX+1]
Array with the cost integer values for special moves.
Definition game_core.c:479
char * savetypestrings[SAVETYPE_MAX+1]
Array with the name strings for saveType.
Definition game_core.c:305
char * classenemystrings[ENEMYCLASSESMAX+1]
Array with the name strings for enemyClass.
Definition game_core.c:425
char * equipzonestrings[EQUIPZONES+1]
Array with the name strings for equip zones.
Definition game_core.c:508
foeTurnOption_OP foeTurnOP_from_foeTurnOption(foeTurnOption ft)
Returns a foeTurnOption_OP from a foeTurnOption.
Definition game_core.c:233
int skillscosts[SKILLSTOTAL+1]
Array with the cost integer values for skills.
Definition game_core.c:501
const char * helapordo_build_string
Definition game_core.c:43
const wchar_t LEGS_CHAR_ICON
Definition game_core.c:626
const char * helapordo_title_string
We need to undef these macros if they exist, since windows.h may declare them (and here we inherit th...
Definition game_core.c:33
#define CHEST_CLASS_MAX
Maximum index of chestClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:1536
void(*) effect_fp_fun(struct FoeParty *)
Defines a function pointer returning void and taking a FoeParty pointer.
Definition game_core.h:1261
#define NOTIFICATION_BUFFER_SIZE
Defines message buffer size for Notification.
Definition game_core.h:2225
void(*) effect_fun(Fighter *)
Defines a function pointer returning void and taking a Fighter pointer.
Definition game_core.h:1243
enemyClass
The different kinds of Enemy.
Definition game_core.h:669
@ Werewolf
Definition game_core.h:677
@ Zombie
Definition game_core.h:672
@ Goblin
Definition game_core.h:673
@ Imp
Definition game_core.h:674
@ Troll
Definition game_core.h:675
@ Ghost
Definition game_core.h:671
@ Boar
Definition game_core.h:676
@ Mummy
Definition game_core.h:670
turnOption
The different kinds of turnOption.
Definition game_core.h:1953
@ DEBUG
Definition game_core.h:1967
@ EQUIPS
Definition game_core.h:1962
@ STATS
Definition game_core.h:1964
@ QUIT
Definition game_core.h:1959
@ SAVE
Definition game_core.h:1965
@ ARTIFACTS
Definition game_core.h:1961
@ SKILL
Definition game_core.h:1970
@ EXPLORE
Definition game_core.h:1966
@ FIGHT
Definition game_core.h:1957
@ CLOSE_MENU
Definition game_core.h:1969
@ SPECIAL
Definition game_core.h:1958
@ TUTORIAL
Definition game_core.h:1968
@ GAME_OPTIONS
Definition game_core.h:1971
@ CONSUMABLE
Definition game_core.h:1960
@ NEW_GAME
Definition game_core.h:1954
@ PERKS
Definition game_core.h:1963
@ LOAD_GAME
Definition game_core.h:1955
@ INVALID
Definition game_core.h:1956
#define KLS_REGIONTYPE_MAX
Definition game_core.h:211
artifactClass
The different kinds of artifactClass.
Definition game_core.h:533
@ POWERSYPHON
Definition game_core.h:539
@ CHAOSORB
Definition game_core.h:538
@ TWINKIE
Definition game_core.h:535
@ BOARTAIL
Definition game_core.h:537
@ GIANTFOSSILE
Definition game_core.h:540
@ THKSKULL
Definition game_core.h:534
@ WRISTBAND
Definition game_core.h:536
Gamemode
The different kinds of Gamemode.
Definition game_core.h:453
@ Rogue
Definition game_core.h:454
#define HELAPORDO_MINOR_VERSION
Current minor release.
Definition game_core.h:377
#define CLASSESMAX
Maximum index of fighterClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:609
#define MAX_SAVESLOTS
Total number of Saveslot for the game.
Definition game_core.h:421
#define FLOOR_CLASS_MAX
Maximum index of floorClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:1803
#define SAVETYPE_MAX
Maximum value of saveType values.
Definition game_core.h:1866
#define FIGHTER_NAME_BUFSIZE
Definition game_core.h:1084
Countertype
The different kinds of Countertype.
Definition game_core.h:1292
@ CNT_VELBOOST
Counter for a temp boost on vel.
Definition game_core.h:1296
@ CNT_ATKBOOST
Counter for a temp boost on atk.
Definition game_core.h:1294
@ CNT_STATUS
Counter for a fighterStatus.
Definition game_core.h:1293
@ CNT_DEFBOOST
Counter for a temp boost on def.
Definition game_core.h:1295
@ CNT_ENRBOOST
Counter for a temp boost on enr.
Definition game_core.h:1297
#define CONSUMABLESMAX
Maximum index of consumableClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:497
#define FIGHTER_SKILL_SLOTS
Definition game_core.h:871
treasureClass
The different kinds of Treasure.
Definition game_core.h:1581
@ TREASURE_CONSUMABLE
Definition game_core.h:1583
@ TREASURE_CHEST
Definition game_core.h:1582
@ TREASURE_ARTIFACT
Definition game_core.h:1584
#define CONSUMABLE_SHOP_MAX
Maximum number of total consumables sold in a shop.
Definition game_core.h:1496
counterIndexes
The different indexes for Fighter->counters.
Definition game_core.h:918
@ TURNBOOST_VEL
Definition game_core.h:927
@ STRONG
Definition game_core.h:924
@ NORMAL
Definition game_core.h:919
@ TURNBOOST_DEF
Definition game_core.h:926
@ POISON
Definition game_core.h:920
@ BURNED
Definition game_core.h:921
@ TURNBOOST_ATK
Definition game_core.h:925
@ FROZEN
Definition game_core.h:922
@ TURNBOOST_ENR
Definition game_core.h:928
@ WEAK
Definition game_core.h:923
saveType
The different kinds of saveType.
Definition game_core.h:1856
@ HOME_SAVE
Definition game_core.h:1857
@ ENEMIES_SAVE
Definition game_core.h:1858
@ FLOORMENU_SAVE
Definition game_core.h:1859
foeTurnOption
The different kinds of foeTurnOption.
Definition game_core.h:2023
@ FOE_IDLE
Definition game_core.h:2025
@ FOE_INVALID
Definition game_core.h:2024
@ FOE_FIGHT
Definition game_core.h:2026
@ FOE_SPECIAL
Definition game_core.h:2027
#define EQUIP_SHOP_MAX
Maximum number of equips sold in a shop.
Definition game_core.h:1491
quality
The different grades of Equip.
Definition game_core.h:1396
@ Good
Definition game_core.h:1399
@ Average
Definition game_core.h:1398
@ Bad
Definition game_core.h:1397
#define OP_RES_MAX
Maximum value of OP_res values.
Definition game_core.h:2092
#define CHEST_EQUIPS_MAX
Maximum number of Equip held in a chest.
Definition game_core.h:1545
#define FOETURNOP_MAX
Maximum value for foeTurnOption_OP.
Definition game_core.h:2054
floorClass
The different kinds of Floor.
Definition game_core.h:1795
@ DBG_FLOOR
Definition game_core.h:1797
@ STD_FLOOR
Definition game_core.h:1796
perkClass
The different kinds of perks.
Definition game_core.h:975
@ HARVESTER
Definition game_core.h:980
@ BIOHAZARD
Definition game_core.h:982
@ PENICILLIN
Definition game_core.h:984
@ CRITBOOST_CHANCE
Definition game_core.h:977
@ HOT_BODY
Definition game_core.h:981
@ CRITBOOST_DMG
Definition game_core.h:976
@ ORACLE_GIFT
Definition game_core.h:983
@ RUNIC_MAGNET
Definition game_core.h:979
@ VAMPIRISM
Definition game_core.h:978
#define PATH_SEED_BUFSIZE
Definition game_core.h:1353
#define FLOOR_MAX_COLS
Maximum value of cells in a Floor matrix column.
Definition game_core.h:1815
#define ARTIFACTSMAX
Maximum index of artifactClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:546
#define HELAPORDO_PATCH_VERSION
Current patch release.
Definition game_core.h:382
void(*) effect_e_fun(Enemy *)
Defines a function pointer returning void and taking a Enemy pointer.
Definition game_core.h:1249
void(*) boost_e_fun(Enemy *, int boost)
Defines a function pointer returning void and taking a Enemy pointer and an integer.
Definition game_core.h:1274
#define HLP_MAX_INDEX
Defines max index for an HLP_Region_Type value.
Definition game_core.h:255
#define SKILLSTOTAL
Definition game_core.h:869
#define ROADFORK_OPTIONS_MAX
Maximum index of roadforkOption, so that the size has to add 1 for the 0th index.
Definition game_core.h:1635
#define ENEMY_SKILL_SLOTS
Definition game_core.h:872
Stat
The different kinds of Stat.
Definition game_core.h:620
@ ENR
Definition game_core.h:624
@ DEF
Definition game_core.h:622
@ VEL
Definition game_core.h:623
@ ATK
Definition game_core.h:621
void(*) equip_fun(Fighter *, Enemy *)
Defines a function pointer returning void and taking a Fighter and a Enemy pointers.
Definition game_core.h:1467
#define COUNTERSMAX
Maximum index of counterIndexes, so that the size has to add 1 for the 0th index.
Definition game_core.h:935
fighterClass
The different kinds of Fighter.
Definition game_core.h:599
@ Archer
Definition game_core.h:601
@ Assassin
Definition game_core.h:603
@ Knight
Definition game_core.h:600
@ Mage
Definition game_core.h:602
#define TREASURE_CLASS_MAX
Maximum index of treasureClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:1590
#define BOSSCLASSESMAX
Maximum index of bossClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:739
#define BOSS_SKILL_SLOTS
Definition game_core.h:873
HLPD_KeyClass
The different kinds of HLPD_Key.
Definition game_core.h:120
@ HLPD_KEY_DOWN
Definition game_core.h:123
@ HLPD_KEY_UP
Definition game_core.h:121
@ HLPD_KEY_DWNPAGE
Definition game_core.h:125
@ HLPD_KEY_MENU
Definition game_core.h:129
@ HLPD_KEY_LEFT
Definition game_core.h:124
@ HLPD_KEY_UPPAGE
Definition game_core.h:126
@ HLPD_KEY_CONFIRM
Definition game_core.h:127
@ HLPD_KEY_QUIT
Definition game_core.h:128
@ HLPD_KEY_RIGHT
Definition game_core.h:122
int G_GODMODE_ON
Global variable for godmode flag.
Definition game_fight.c:20
#define EQUIPSBAGSIZE
Definition game_core.h:967
void(*) boost_fun(Fighter *, int boost)
Defines a function pointer returning void and taking a Fighter pointer and an integer.
Definition game_core.h:1268
#define QUALITIESMAX
Maximum index of quality, so that the size has to add 1 for the 0th index.
Definition game_core.h:1405
void(*) callback_artifact_t(struct Fighter *, struct Enemy *, struct Boss *, int isBoss)
Defines a function pointer returning void and taking a WINDOW, a Fighter, a Enemy,...
Definition game_core.h:1076
#define TURNOP_MAX
Maximum value for turnOption_OP.
Definition game_core.h:2012
void(*) boost_b_fun(Boss *, int boost)
Defines a function pointer returning void and taking a Boss pointer and an integer.
Definition game_core.h:1280
Equipzone
The different kinds of equip zones.
Definition game_core.h:947
@ HEAD
Definition game_core.h:948
@ LEGS
Definition game_core.h:950
@ TORSO
Definition game_core.h:949
#define HLPD_DIRECTIONALKEYS_SCHEMAS_MAX
Maximum index of HLPD_DirectionalKeys_Schema, so that the size has to add 1 for the 0th index.
Definition game_core.h:172
equipClass
The different kinds of Equip.
Definition game_core.h:1376
@ Helmet
Definition game_core.h:1378
@ Boots
Definition game_core.h:1379
@ Vest
Definition game_core.h:1377
@ Loafers
Definition game_core.h:1382
@ Cape
Definition game_core.h:1380
@ Tophat
Definition game_core.h:1381
HLPD_DirectionalKeys_Schema
The different kinds of schemas available for directional keys.
Definition game_core.h:163
@ HLPD_ARROW_KEYS
Definition game_core.h:164
@ HLPD_WASD_KEYS
Definition game_core.h:166
@ HLPD_VIM_KEYS
Definition game_core.h:165
#define SPECIALSMAX
Maximum index of specialMove per class, so that the size for each Fighter has to add 1 for the 0th in...
Definition game_core.h:829
void(*) boost_fp_fun(struct FoeParty *, int boost)
Defines a function pointer returning void and taking a FoeParty pointer and an integer.
Definition game_core.h:1286
specialMove
The different kinds of special moves.
Definition game_core.h:807
@ XGrimdagger
Definition game_core.h:820
@ MFlamering
Definition game_core.h:819
@ APoisonshot
Definition game_core.h:814
@ KBerserk
Definition game_core.h:811
@ AQuivercheck
Definition game_core.h:813
@ XVenomblade
Definition game_core.h:823
@ KCover
Definition game_core.h:809
@ XDisguise
Definition game_core.h:822
@ XLeechknife
Definition game_core.h:821
@ KArmordrop
Definition game_core.h:810
@ AFireshot
Definition game_core.h:815
@ MSpellstrike
Definition game_core.h:818
@ AHeadshot
Definition game_core.h:812
@ KSlash
Definition game_core.h:808
@ MPowerup
Definition game_core.h:817
@ MFatewarp
Definition game_core.h:816
#define ROOM_CLASS_MAX
Maximum index of roomClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:1678
fighterStatus
The different kinds of fighterStatus.
Definition game_core.h:579
@ Poison
Definition game_core.h:581
@ Frozen
Definition game_core.h:582
@ Burned
Definition game_core.h:583
@ Normal
Definition game_core.h:580
@ Strong
Definition game_core.h:585
@ Weak
Definition game_core.h:584
roadforkOption
The different kinds of Roadfork.
Definition game_core.h:1624
@ ROADFORK_ROADFORK
Definition game_core.h:1629
@ ROADFORK_SHOP
Definition game_core.h:1626
@ ROADFORK_TREASURE
Definition game_core.h:1627
@ ROADFORK_BOSS
Definition game_core.h:1625
@ ROADFORK_ENEMIES
Definition game_core.h:1628
foeTurnOption_OP
The different kinds of foeTurnOption_OP.
Definition game_core.h:2034
@ FOE_OP_IDLE
Definition game_core.h:2036
@ FOE_OP_INVALID
Definition game_core.h:2035
@ FOE_OP_FIGHT
Definition game_core.h:2037
@ FOE_OP_SPECIAL
Definition game_core.h:2038
void(*) callback_void_t(void)
Defines a function pointer returning void and taking NO parameters (different than saying just (),...
Definition game_core.h:1082
#define WINCON_CLASS_MAX
Maximum index of winconClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:1336
#define FOES_BOSSES_MAX
Maximum number of bosses when in a FoeParty.
Definition game_core.h:1696
turnOption_OP
The different kinds of turnOption_OP.
Definition game_core.h:1978
@ OP_DEBUG
Definition game_core.h:1992
@ OP_ARTIFACTS
Definition game_core.h:1986
@ OP_FIGHT
Definition game_core.h:1982
@ OP_INVALID
Definition game_core.h:1981
@ OP_LOAD_HOMEROOM
Definition game_core.h:1994
@ OP_SKILL
Definition game_core.h:1995
@ OP_CHANGE_OPTIONS
Definition game_core.h:1996
@ OP_STATS
Definition game_core.h:1989
@ OP_SAVE
Definition game_core.h:1990
@ OP_LOAD_GAME
Definition game_core.h:1980
@ OP_LOAD_ENEMYROOM
Definition game_core.h:1993
@ OP_NEW_GAME
Definition game_core.h:1979
@ OP_SPECIAL
Definition game_core.h:1983
@ OP_PERKS
Definition game_core.h:1988
@ OP_EXPLORE
Definition game_core.h:1991
@ OP_CONSUMABLE
Definition game_core.h:1985
@ OP_QUIT
Definition game_core.h:1984
@ OP_EQUIPS
Definition game_core.h:1987
consumableClass
The different kinds of Consumable.
Definition game_core.h:485
@ Magicbean
Definition game_core.h:491
@ Rock
Definition game_core.h:487
@ Coffee
Definition game_core.h:489
@ Powergem
Definition game_core.h:490
@ Potion
Definition game_core.h:486
@ Bread
Definition game_core.h:488
#define FLOOR_MAX_ROWS
Maximum value of cells in a Floor matrix row.
Definition game_core.h:1821
foePartyClass
The different kinds of FoeParty.
Definition game_core.h:1705
@ Bosses
Definition game_core.h:1707
@ Enemies
Definition game_core.h:1706
#define CHEST_CONSUMABLES_MAX
Maximum number of Consumable held in a chest.
Definition game_core.h:1541
#define EQUIPZONES
Maximum index of Equipzone, so that the size has to add 1 for the 0th index.
Definition game_core.h:956
int64_t G_RNG_ADVANCEMENTS
Global variable used to count advancements of the rng.
Definition game_rng.c:20
bossClass
The different kinds of Boss.
Definition game_core.h:728
@ Blue_Troll
Definition game_core.h:729
@ Crawling_Dude
Definition game_core.h:731
@ Doppelganger
Definition game_core.h:733
@ Sr_Warthog
Definition game_core.h:732
@ Headless_Ninja
Definition game_core.h:730
roomClass
The different kinds of Room.
Definition game_core.h:1664
@ BASIC
Definition game_core.h:1672
@ ENEMIES
Definition game_core.h:1665
@ ROADFORK
Definition game_core.h:1669
@ SHOP
Definition game_core.h:1666
@ HOME
Definition game_core.h:1670
@ BOSS
Definition game_core.h:1667
@ TREASURE
Definition game_core.h:1668
@ WALL
Definition game_core.h:1671
#define FOEPARTY_CLASS_MAX
Maximum index of foePartyClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:1713
void(*) callback_turncounter_fighter_t(struct Fighter *)
Defines a function pointer returning void and taking a Fighter pointer.
Definition game_core.h:1041
skillType
Definition game_core.h:862
@ SKILL_TYPE_ATKBOOST
Definition game_core.h:863
@ SKILL_TYPE_MAX
Definition game_core.h:866
@ SKILL_TYPE_LAST_UNLOCKABLE
Definition game_core.h:864
@ SKILL_TYPE_IDLE
Definition game_core.h:865
HLP_Region_Type
Defines indexes for all types that are allocated with Koliseo.
Definition game_core.h:217
@ HR_Boss
Definition game_core.h:225
@ HR_countStats
Definition game_core.h:241
@ HR_Room_desc
Definition game_core.h:240
@ HR_Perk
Definition game_core.h:232
@ HR_Treasure
Definition game_core.h:236
@ HR_Turncounter_desc
Definition game_core.h:239
@ HR_Equip
Definition game_core.h:227
@ HR_Skillslot
Definition game_core.h:230
@ HR_Shop
Definition game_core.h:237
@ HR_Path
Definition game_core.h:218
@ HR_Saveslot
Definition game_core.h:242
@ HR_Equipslot
Definition game_core.h:228
@ HR_Specialslot
Definition game_core.h:229
@ HR_Consumable
Definition game_core.h:233
@ HR_BSP_Room
Definition game_core.h:246
@ HR_GameOptions
Definition game_core.h:245
@ HR_Wincon
Definition game_core.h:219
@ HR_Floor
Definition game_core.h:221
@ HR_FoeParty
Definition game_core.h:226
@ HR_loadInfo
Definition game_core.h:249
@ HR_Notification
Definition game_core.h:247
@ HR_Enemy
Definition game_core.h:224
@ HR_Gamestate
Definition game_core.h:243
@ HR_turnOP_args
Definition game_core.h:222
@ HR_RingaBuf
Definition game_core.h:248
@ HR_Artifact
Definition game_core.h:234
@ HR_Turncounter
Definition game_core.h:231
@ HR_Fighter
Definition game_core.h:223
@ HR_Gamescreen
Definition game_core.h:244
@ HR_Roadfork
Definition game_core.h:238
@ HR_Chest
Definition game_core.h:235
@ HR_Room
Definition game_core.h:220
#define EQUIPSMAX
Maximum index of equipClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:1388
winconClass
The different kinds of Wincon.
Definition game_core.h:1327
@ ALL_ARTIFACTS
Collect all the artifacts.
Definition game_core.h:1328
@ FULL_PATH
Finish all the room in your path.
Definition game_core.h:1329
@ ALL_BOSSES
Kill all the bosses once.
Definition game_core.h:1330
#define HLPD_KEYCLASS_MAX
Maximum index of HLPD_KeyClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:135
void(*) callback_turncounter_enemy_t(struct Enemy *)
Defines a function pointer returning void and taking a Enemy pointer.
Definition game_core.h:1048
#define ROOM_ENEMIES_MAX
Maximum number of enemies in a room.
Definition game_core.h:1689
fightResult
The different kinds of fightResult.
Definition game_core.h:2177
@ FIGHTRES_DEATH
Value of fight status indicating the fighter died.
Definition game_core.h:2182
@ FIGHTRES_INVALID
Value of fight status indicating errors in the fight call.
Definition game_core.h:2178
@ FIGHTRES_DMG_DEALT
Value of fight status indicating the enemy was damaded.
Definition game_core.h:2180
@ FIGHTRES_DMG_TAKEN
Value of fight status indicating the fighter was damaded.
Definition game_core.h:2181
@ FIGHTRES_CLASH
Value of fight status indicating damage on both sides occurred.
Definition game_core.h:2184
@ FIGHTRES_NO_DMG
Value of fight status indicating no damage occurred.
Definition game_core.h:2183
@ FIGHTRES_KILL_DONE
Value of fight status indicating the enemy died.
Definition game_core.h:2179
#define EQUIPPERKSMAX
Maximum number of Perk per Equip.
Definition game_core.h:996
void(*) effect_b_fun(Boss *)
Defines a function pointer returning void and taking a Boss pointer.
Definition game_core.h:1255
chestClass
The different kinds of Chest.
Definition game_core.h:1528
@ CHEST_BEAST
Definition game_core.h:1530
@ CHEST_BASE
Definition game_core.h:1529
#define PERKSMAX
Maximum index of perkClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:990
#define GAMEMODE_MAX
Maximum index of Gamemode, so that the size has to add 1 for the 0th index.
Definition game_core.h:460
#define ENEMYCLASSESMAX
Maximum index of enemyClass, so that the size has to add 1 for the 0th index.
Definition game_core.h:683
#define FIGHT_RES_TOT
Total number of defined fightResult values.
Definition game_core.h:2191
#define HELAPORDO_MAJOR_VERSION
Current major release.
Definition game_core.h:372
OP_res
The different kinds of OP_res.
Definition game_core.h:2073
@ OP_RES_NO_DMG
Value of fight status indicating no damage occurred.
Definition game_core.h:2082
@ OP_RES_KILL_DONE
Value of fight status indicating the enemy died.
Definition game_core.h:2078
@ OP_RES_LOADED_ENEMYROOM
Value of OP_res indicating success in loading a enemyroom.
Definition game_core.h:2084
@ OP_CANNOT_OPEN_SAVEFILE
Definition game_core.h:2077
@ OP_RES_DEATH
Value of fight status indicating the fighter died.
Definition game_core.h:2081
@ OP_RES_DMG_DEALT
Value of fight status indicating the enemy was damaged.
Definition game_core.h:2079
@ INVALID_OP
Definition game_core.h:2075
@ OP_RES_CLASH
Value of fight status indicating damage on both sides occurred.
Definition game_core.h:2083
@ OP_RES_DMG_TAKEN
Value of fight status indicating the fighter was damaged.
Definition game_core.h:2080
@ OP_OK
Definition game_core.h:2074
@ NO_OP
Definition game_core.h:2076
int GS_AUTOSAVE_ON
Global variable for autosave setting.
Definition main.c:43
int G_FASTQUIT_ON
Global variable for fast quit flag.
Definition main.c:39
char * G_SEEDED_RUN_ARG
Global variable for seeded run flag, set to the passed string argument.
Definition main.c:50
int G_USE_DEFAULT_BACKGROUND
Global variable for using terminal default color.
Definition main.c:45
Koliseo * support_kls
Global variable for support Koliseo.
Definition main.c:52
int G_SEEDED_RUN_ON
Global variable for seeded run flag.
Definition main.c:49
int G_USE_VIM_DIRECTIONAL_KEYS
Global variable for using vim-like directional keys.
Definition main.c:46
int G_PRELOAD_ANIMATIONS_ON
TODO Remove mentions of this.
Definition main.c:36
int G_USE_WASD_DIRECTIONAL_KEYS
Global variable for using WASD directional keys.
Definition main.c:47
int G_DOTUTORIAL_ON
Global variable for a tutorial launch.
Definition main.c:41
int G_LOG_ON
Global variable for debug logging flag.
Definition main.c:37
Gamestate * G_GAMESTATE
Global variable used to store Gamestate address when KLS_Region is not available.
Definition main.c:33
int G_EXPERIMENTAL_ON
Global variable for experimental features flag.
Definition main.c:38
Represents the entity initialised from a artifactClass.
Definition game_core.h:552
char desc[50]
Description string.
Definition game_core.h:555
char name[25]
Name string.
Definition game_core.h:554
int innerValue
Indicates interal state of the item when needed.
Definition game_core.h:558
int qty
Indicates how many copies of the artifact the instance of this class holds.
Definition game_core.h:556
int active
Flag used to mark instance whose function pointer has been called already.
Definition game_core.h:557
char sprite[8][20]
Char matrix to hold the encoded sprite.
Definition game_core.h:559
Holds the base stats for a fighterClass.
Definition game_core.h:638
int level
Level value.
Definition game_core.h:644
int totallevelxp
Xp value needed to level up from current level.
Definition game_core.h:646
int hp
Hp value.
Definition game_core.h:640
int def
Def value.
Definition game_core.h:642
int totalhp
Total hp value.
Definition game_core.h:648
int atk
Atk value.
Definition game_core.h:641
int totalenergy
Total energy value.
Definition game_core.h:649
int currentlevelxp
Total xp value for current level.
Definition game_core.h:647
int totalxp
Lifetime xp value.
Definition game_core.h:645
int totalstamina
Total stamina value.
Definition game_core.h:650
int vel
Vel value.
Definition game_core.h:643
Holds the base stats for a bossClass.
Definition game_core.h:754
int totalstamina
Total stamina value.
Definition game_core.h:765
int totalenergy
Total energy value.
Definition game_core.h:764
int totalhp
Total hp value.
Definition game_core.h:762
int hp
Hp value.
Definition game_core.h:756
int atk
Atk value.
Definition game_core.h:757
int xp
Xp value given on death.
Definition game_core.h:761
int def
Def value.
Definition game_core.h:758
int vel
Vel value.
Definition game_core.h:759
int beast
Flag used for "beast" enemies.
Definition game_core.h:763
int level
Level value.
Definition game_core.h:760
Represents the entity initialised from a bossClass.
Definition game_core.h:1207
int totalstamina
Full stamina value.
Definition game_core.h:1222
int hp
Current hp value.
Definition game_core.h:1209
int atk
Current atk value.
Definition game_core.h:1210
struct Turncounter * counters[COUNTERSMAX+1]
Array with all the Turncounter pointers.
Definition game_core.h:1228
int level
Level value.
Definition game_core.h:1213
int turnboost_vel
Current temp boost value for vel.
Definition game_core.h:1231
int stamina
Current stamina value.
Definition game_core.h:1221
int totalenergy
Full energy value.
Definition game_core.h:1219
int beast
Flag defining the instance as "beast" if set.
Definition game_core.h:1225
int vel
Current vel value.
Definition game_core.h:1212
char sprite[8][20]
Char matrix to hold the encoded sprite.
Definition game_core.h:1235
int energy
Current energy value.
Definition game_core.h:1218
Skillslot * skills[BOSS_SKILL_SLOTS+1]
Array with all the Skillslot.
Definition game_core.h:1227
int turnboost_atk
Current temp boost value for atk.
Definition game_core.h:1229
int turnboost_enr
Current temp boost value for enr.
Definition game_core.h:1232
fighterStatus status
Defines active fighterStatus.
Definition game_core.h:1224
int turnboost_def
Current temp boost value for def.
Definition game_core.h:1230
int totalhp
Full hp value.
Definition game_core.h:1216
int xp
Xp value given on death.
Definition game_core.h:1215
int prize
Amount of currency dropped on defeat.
Definition game_core.h:1234
int def
Current def value.
Definition game_core.h:1211
int luck
Luck value.
Definition game_core.h:1214
Represents the entity initialised from a chestClass.
Definition game_core.h:1560
char desc[80]
Description string.
Definition game_core.h:1562
char sprite[8][20]
Char matrix to hold the encoded sprite.
Definition game_core.h:1572
Equip * equips[CHEST_EQUIPS_MAX]
The contained equips.
Definition game_core.h:1570
int equipsCount
Defines how many equips the chest contains.
Definition game_core.h:1568
Consumable * consumables[CHEST_CONSUMABLES_MAX]
The contained consumables.
Definition game_core.h:1567
int consumablesCount
Defines how many consumables the chest contains.
Definition game_core.h:1565
Holds a certain qty of a consumableClass.
Definition game_core.h:503
int qty
Indicates how many copies of the consumable the instance of this class holds.
Definition game_core.h:507
char sprite[8][20]
Char matrix to hold the encoded sprite.
Definition game_core.h:508
char desc[50]
Contains a brief description of the consumable.
Definition game_core.h:506
char name[25]
Contains the name of the consumable.
Definition game_core.h:505
Holds the base stats for a enemyClass.
Definition game_core.h:698
int beast
Flag used for "beast" enemies.
Definition game_core.h:707
int xp
Xp value given on death.
Definition game_core.h:705
int atk
Atk value.
Definition game_core.h:701
int hp
Hp value.
Definition game_core.h:700
int totalenergy
Total energy value.
Definition game_core.h:708
int totalstamina
Total stamina value.
Definition game_core.h:709
int def
Def value.
Definition game_core.h:702
int totalhp
Total hp value.
Definition game_core.h:706
int vel
Vel value.
Definition game_core.h:703
int level
Level value.
Definition game_core.h:704
Represents the entity initialised from a enemyClass.
Definition game_core.h:1166
int totalenergy
Full energy value.
Definition game_core.h:1179
int energy
Current energy value.
Definition game_core.h:1178
int def
Current def value.
Definition game_core.h:1171
int hp
Current hp value.
Definition game_core.h:1169
Skillslot * skills[ENEMY_SKILL_SLOTS+1]
Array with all the Skillslot.
Definition game_core.h:1187
fighterStatus status
Defines active fighterStatus.
Definition game_core.h:1184
int luck
Luck value.
Definition game_core.h:1174
int level
Level value.
Definition game_core.h:1173
struct Turncounter * counters[COUNTERSMAX+1]
Array with all the Turncounter pointers.
Definition game_core.h:1189
int turnboost_atk
Current temp boost value for atk.
Definition game_core.h:1190
int xp
Xp value given on death.
Definition game_core.h:1175
int index
Defines position inside containing foeParty.
Definition game_core.h:1167
int atk
Current atk value.
Definition game_core.h:1170
int beast
Flag defining the instance as "beast" if set.
Definition game_core.h:1185
int turnboost_enr
Current temp boost value for enr.
Definition game_core.h:1193
int prize
Amount of currency dropped on defeat.
Definition game_core.h:1195
int totalstamina
Full stamina value.
Definition game_core.h:1182
int turnboost_vel
Current temp boost value for vel.
Definition game_core.h:1192
int stamina
Current stamina value.
Definition game_core.h:1181
int turnboost_def
Current temp boost value for def.
Definition game_core.h:1191
char sprite[8][20]
Char matrix to hold the encoded sprite.
Definition game_core.h:1196
int totalhp
Full hp value.
Definition game_core.h:1176
int vel
Current vel value.
Definition game_core.h:1172
Represents the entity initialised from a equipClass.
Definition game_core.h:1419
int vel
equip boost vel value
Definition game_core.h:1433
Perk * perks[EQUIPPERKSMAX]
Array of Perk of the instance.
Definition game_core.h:1443
int level
Level value.
Definition game_core.h:1428
int enr
equip boost enr value
Definition game_core.h:1434
char sprite[8][20]
Char matrix to hold the encoded sprite.
Definition game_core.h:1444
int atk
equip boost atk value
Definition game_core.h:1431
int qty
Defines how many copies of the equipClass the instance holds.
Definition game_core.h:1424
int perksCount
Defines how many Perk pointers the instance holds.
Definition game_core.h:1437
int cost
Helps giving a coin value when selling or buying the equip.
Definition game_core.h:1439
quality qual
Defines which kind of quality the instances relates to.
Definition game_core.h:1441
int def
equip boost def value
Definition game_core.h:1432
char name[25]
Name string.
Definition game_core.h:1422
void(*) equip_fun(Fighter *, Enemy *, Path *)
Pointer to temp boost function applying to Enemy, takes a int.
Definition game_core.h:1442
char desc[50]
Description string.
Definition game_core.h:1423
int bonus
Defines how many pointers to bonus functions the instance holds.
Definition game_core.h:1436
int equipped
Flag indicating the instance as currently in use if set.
Definition game_core.h:1426
Equipzone type
Defines which kind of Equipzone the instance relates to.
Definition game_core.h:1421
Represents the entity containing an Equip instance.
Definition game_core.h:1474
Equipzone type
Defines which kind of Equipzone the instance relates to.
Definition game_core.h:1477
Equip * item
Pointer to the Equip instance associated.
Definition game_core.h:1479
char sprite[8][20]
Char matrix to hold the encoded sprite.
Definition game_core.h:1478
char * desc
Description string.
Definition game_core.h:1476
int active
Flag indicating the instance as currently ready to use if set.
Definition game_core.h:1475
Represents the entity initialised from a fighterClass.
Definition game_core.h:1096
int equipboost_atk
Current equip boost value for atk.
Definition game_core.h:1140
int turnboost_def
Current temp boost value for def.
Definition game_core.h:1120
int level
Current level value.
Definition game_core.h:1103
countStats * stats
Pointer to countStats instance.
Definition game_core.h:1145
struct Artifact * artifactsBag[ARTIFACTSMAX+1]
Array with all the Artifacts found.
Definition game_core.h:1130
int vel
Current vel value.
Definition game_core.h:1102
int equipsBagOccupiedSlots
Keeps track of how many slots are occupied.
Definition game_core.h:1132
int energy
Current energy value.
Definition game_core.h:1111
Perk * perks[PERKSMAX+1]
Array with all the Perk.
Definition game_core.h:1125
int floor_y
Current y position in floor.
Definition game_core.h:1152
int permboost_vel
Current temp boost value for vel.
Definition game_core.h:1137
int equipboost_enr
Current equip boost value for enr.
Definition game_core.h:1143
Skillslot * skills[FIGHTER_SKILL_SLOTS+1]
Array with all the Skillslot.
Definition game_core.h:1116
int permboost_def
Current temp boost value for def.
Definition game_core.h:1136
int earliestBagSlot
Keeps track of first available spot.
Definition game_core.h:1133
int def
Current def value.
Definition game_core.h:1101
int turnboost_vel
Current temp boost value for vel.
Definition game_core.h:1121
int totalhp
Full hp value.
Definition game_core.h:1108
int luck
Current luck value.
Definition game_core.h:1104
int permboost_atk
Current temp boost value for atk.
Definition game_core.h:1135
struct Equip * equipsBag[EQUIPSBAGSIZE+1]
Array with all the Equip found.
Definition game_core.h:1128
fighterStatus status
Defines active fighterStatus.
Definition game_core.h:1109
struct Turncounter * counters[COUNTERSMAX+1]
Array with all the Turncounter pointers.
Definition game_core.h:1118
int keys_balance
Amount of keys owned.
Definition game_core.h:1148
int atk
Current atk value.
Definition game_core.h:1100
int equipboost_vel
Current equip boost value for vel.
Definition game_core.h:1142
int permboost_enr
Current temp boost value for enr.
Definition game_core.h:1138
int floor_x
Current x position in floor.
Definition game_core.h:1151
Consumable * consumablesBag[CONSUMABLESMAX+1]
Array with all the Consumables found.
Definition game_core.h:1129
char name[FIGHTER_NAME_BUFSIZE]
Name string.
Definition game_core.h:1097
char sprite[8][20]
Char matrix to hold the encoded sprite.
Definition game_core.h:1149
int turnboost_enr
Current temp boost value for enr.
Definition game_core.h:1122
int totalstamina
Full stamina value.
Definition game_core.h:1114
int totalxp
Lifetime xp value.
Definition game_core.h:1105
int equipboost_def
Current equip boost value for def.
Definition game_core.h:1141
int balance
Amount of currency owned.
Definition game_core.h:1147
int hp
Current hp value.
Definition game_core.h:1099
int currentlevelxp
Xp gained for the current level.
Definition game_core.h:1106
Specialslot * specials[SPECIALSMAX+1]
Array with all the Specialslot.
Definition game_core.h:1115
int totalenergy
Full energy value.
Definition game_core.h:1112
int totallevelxp
Xp needed to level up.
Definition game_core.h:1107
int perksCount
Keeps track of how many perks are active.
Definition game_core.h:1124
struct Equipslot * equipslots[EQUIPZONES+1]
Array with all the Equipslot.
Definition game_core.h:1127
int turnboost_atk
Current temp boost value for atk.
Definition game_core.h:1119
int stamina
Current stamina value.
Definition game_core.h:1113
Represents the entity initialised from a floorClass.
Definition game_core.h:1828
int explored_area
Holds how many cells we explored.
Definition game_core.h:1840
Room * rooms_matrix[FLOOR_MAX_COLS][FLOOR_MAX_ROWS]
Pointer matrix for rooms of this floor.
Definition game_core.h:1836
int area
Holds how many cells we succesfully random walked.
Definition game_core.h:1835
int index
The floor's own number.
Definition game_core.h:1830
roomClass roomclass_layout[FLOOR_MAX_COLS][FLOOR_MAX_ROWS]
roomClass matrix for class value for rooms of this floor.
Definition game_core.h:1837
int floor_layout[FLOOR_MAX_COLS][FLOOR_MAX_ROWS]
Defines the layout for the Floor (which cells are actually filled).
Definition game_core.h:1834
int explored_matrix[FLOOR_MAX_COLS][FLOOR_MAX_ROWS]
Int matrix for explored value for rooms of this floor.
Definition game_core.h:1838
bool visible_matrix[FLOOR_MAX_COLS][FLOOR_MAX_ROWS]
Used for visibility in fov.
Definition game_core.h:1839
bool from_bsp
Flag for floors generated using bsp.
Definition game_core.h:1841
char * desc
Description string.
Definition game_core.h:1831
Holds the base stats for a foePartyClass.
Definition game_core.h:1752
int level
Defines level of the FoeParty.
Definition game_core.h:1754
Represents the entity initialised from a foePartyClass.
Definition game_core.h:1728
int size
Number of members in the FoeParty.
Definition game_core.h:1739
int turnboost_enr
Current temp boost value for enr.
Definition game_core.h:1735
int alive_bosses[FOES_BOSSES_MAX+1]
Array of integers with 1 for alive bosses in that position.
Definition game_core.h:1743
int alive_enemies[ROOM_ENEMIES_MAX+1]
Array of integers with 1 for alive enemies in that position.
Definition game_core.h:1742
int current_index
Index of current foe advancement.
Definition game_core.h:1741
int turnboost_def
Current temp boost value for def.
Definition game_core.h:1733
int turnboost_atk
Current temp boost value for atk.
Definition game_core.h:1732
Enemy * enemy_foes[ROOM_ENEMIES_MAX+1]
Array of pointers to all enemies in a room.
Definition game_core.h:1736
int tot_alive
Number of alive members of the FoeParty.
Definition game_core.h:1740
int turnboost_vel
Current temp boost value for vel.
Definition game_core.h:1734
int level
Level for the whole FoeParty.
Definition game_core.h:1730
Boss * boss_foes[FOES_BOSSES_MAX+1]
Array of pointers to all enemies in a room.
Definition game_core.h:1738
struct Turncounter * counters[COUNTERSMAX+1]
Array with all the Turncounter pointers.
Definition game_core.h:1731
Holds options useful for user runtime preferences.
Definition game_core.h:201
HLPD_DirectionalKeys_Schema directional_keys_schema
Definition game_core.h:205
bool use_3x3_fov
Definition game_core.h:204
bool use_default_background
Definition game_core.h:202
bool do_autosave
Definition game_core.h:203
Holds arguments for a game.
Definition game_core.h:1903
int current_enemy_index
Keeps track of current enemy index.
Definition game_core.h:1913
Wincon * wincon
Keeps track of current Wincon.
Definition game_core.h:1914
GameOptions * options
Keeps track of current options.
Definition game_core.h:1933
bool is_seeded
Denotes if the current game was started with a set seed.
Definition game_core.h:1935
Path * path
Keeps track of current Path.
Definition game_core.h:1916
Floor * current_floor
Pointer to current floor, initialised when gamemode==Rogue.
Definition game_core.h:1922
int current_fighters
Keeps track of Fighter number for the game.
Definition game_core.h:1909
roomClass current_roomtype
Keeps track of current room type.
Definition game_core.h:1910
Fighter * player
Keeps track of current Player.
Definition game_core.h:1918
int current_room_index
Keeps track of current room index.
Definition game_core.h:1911
clock_t start_time
Keeps track of game start time.
Definition game_core.h:1905
Room * current_room
Pointer to current room.
Definition game_core.h:1923
countStats * stats
Keeps track of stats for the game.
Definition game_core.h:1907
Gamemode gamemode
Keeps track of current Gamemode.
Definition game_core.h:1920
Holds a set of HLPD_Key to use for cardinal direction movement.
Definition game_core.h:184
HLPD_Key down
Definition game_core.h:187
HLPD_Key left
Definition game_core.h:188
HLPD_Key up
Definition game_core.h:185
HLPD_Key right
Definition game_core.h:186
Holds info about a keybind for the game.
Definition game_core.h:147
int val
Definition game_core.h:148
Holds text for a notification.
Definition game_core.h:2230
bool displayed
Definition game_core.h:2233
int8_t color
Definition game_core.h:2232
char buf[NOTIFICATION_BUFFER_SIZE+1]
Definition game_core.h:2231
Holds the state of game progression.
Definition game_core.h:1360
Wincon * win_condition
Defines the win condition for the current game.
Definition game_core.h:1364
int luck
Defines global luck value.
Definition game_core.h:1362
int length
Defines how many rooms there are in total.
Definition game_core.h:1361
int64_t * rng_advancements
Pointer to current advancements for rng.
Definition game_core.h:1367
char seed[PATH_SEED_BUFSIZE+1]
Contains seed for current run.
Definition game_core.h:1366
int prize
Defines the reward for getting to length.
Definition game_core.h:1363
Saveslot * current_saveslot
Defines current Saveslot for the game.
Definition game_core.h:1365
Represents the entity initialised from a perkClass.
Definition game_core.h:1014
int innerValue
Contains an integer for perks that need a state.
Definition game_core.h:1018
char desc[50]
Description string.
Definition game_core.h:1017
char name[25]
Name string.
Definition game_core.h:1016
Represents the entity initialised from a roadforkClass.
Definition game_core.h:1650
roadforkOption options[2]
Defines which choices the fork has.
Definition game_core.h:1654
char * desc
Description string.
Definition game_core.h:1652
Represents the entity initialised from a roomClass.
Definition game_core.h:1773
int index
The room's own number.
Definition game_core.h:1775
Enemy * enemies[ROOM_ENEMIES_MAX]
Array for enemies.
Definition game_core.h:1785
Shop * shop
The shop pointer, initialised for rooms of class SHOP.
Definition game_core.h:1779
Boss * boss
The boss pointer, initialised for rooms of class BOSS.
Definition game_core.h:1783
char * desc
Description string.
Definition game_core.h:1776
int enemyTotal
Total number of enemies initialised in enemies array.
Definition game_core.h:1784
Treasure * treasure
The treasure pointer, initialised for rooms of class TREASURE.
Definition game_core.h:1781
FoeParty * foes
The FoeParty pointer, initialised for rooms of class ENEMIES.
Definition game_core.h:1786
Roadfork * roadfork
The roadfork pointer, initialised for rooms of class ROADFORK.
Definition game_core.h:1780
Holds arguments for a saveslot.
Definition game_core.h:411
char name[50]
Name string for the saveslot.
Definition game_core.h:412
char save_path[255]
Path to savefile.
Definition game_core.h:413
int index
Index of saveslot.
Definition game_core.h:414
Represents a shop instance.
Definition game_core.h:1506
int consumablesCount
Total number of consumables for sale, includes quantity for each kind of consumable.
Definition game_core.h:1515
Consumable * consumables[CONSUMABLE_SHOP_MAX]
Array for consumables on sale.
Definition game_core.h:1517
int itemCount
Total number of items for sale.
Definition game_core.h:1509
char * desc
Description string.
Definition game_core.h:1508
int consumablePrices[CONSUMABLE_SHOP_MAX]
Array for consumables prices.
Definition game_core.h:1518
int equipsCount
Total number of equips for sale.
Definition game_core.h:1511
Equip * equips[EQUIP_SHOP_MAX]
Array for equips on sale.
Definition game_core.h:1512
int uniqueConsumablesCount
Total of unique consumables for sale.
Definition game_core.h:1516
int equipPrices[EQUIP_SHOP_MAX]
Array for equips prices.
Definition game_core.h:1513
Holds state for a skillType.
Definition game_core.h:900
int cost
Cost of use.
Definition game_core.h:905
char desc[80]
Desc string.
Definition game_core.h:904
char name[80]
Name string.
Definition game_core.h:903
int enabled
Flag defining if the current slot is initialised.
Definition game_core.h:901
Holds state for a Fighter specials.
Definition game_core.h:854
specialMove move
Defines which kind of specialMove the slot is holding.
Definition game_core.h:856
char name[80]
Name string.
Definition game_core.h:857
int cost
Cost of use.
Definition game_core.h:859
int enabled
Flag defining if the current slot is initialised.
Definition game_core.h:855
char desc[80]
Desc string.
Definition game_core.h:858
Represents the entity initialised from a treasureClass.
Definition game_core.h:1606
Chest * chest
The treasure Chest, initialised if class == TREASURE_CHEST.
Definition game_core.h:1612
Artifact * artifact
The treasure Artifact, initialised if class == TREASURE_ARTIFACT.
Definition game_core.h:1614
Consumable * consumable
The treasure Consumable, initialised if class == TREASURE_CONSUMABLE.
Definition game_core.h:1613
char desc[80]
Description string.
Definition game_core.h:1608
Represents the entity initialised from a CounterType.
Definition game_core.h:1306
void(*) boost_fp_fun(struct FoeParty *, int)
Pointer to temp boost function applying to FoeParty, takes a int.
Definition game_core.h:1318
void(*) effect_fun(Fighter *)
Pointer to effect function applying to Fighter.
Definition game_core.h:1311
int count
Defines the current count.
Definition game_core.h:1307
void(*) effect_fp_fun(struct FoeParty *)
Pointer to effect function applying to FoeParty.
Definition game_core.h:1314
Countertype type
Defines which kind of Countertype the instance relates to.
Definition game_core.h:1310
char * desc
Description string.
Definition game_core.h:1308
void(*) boost_fun(Fighter *, int)
Pointer to temp boost function applying to Fighter, takes a int.
Definition game_core.h:1315
void(*) boost_e_fun(Enemy *, int)
Pointer to temp boost function applying to Enemy, takes a int.
Definition game_core.h:1316
void(*) boost_b_fun(Boss *, int)
Pointer to temp boost function applying to Boss, takes a int.
Definition game_core.h:1317
void(*) effect_e_fun(Enemy *)
Pointer to effect function applying to Enemy.
Definition game_core.h:1312
int innerValue
Contains an integer for counters that need a state.
Definition game_core.h:1309
void(*) effect_b_fun(Boss *)
Pointer to effect function applying to Boss.
Definition game_core.h:1313
Defines the entity initialised from a winconClass.
Definition game_core.h:1341
int current_val
Defines the current progress.
Definition game_core.h:1343
int target_val
Defines the total progress.
Definition game_core.h:1344
Holds the lifetime stats of the player.
Definition game_core.h:782
int enemieskilled
How many enemies were defeated.
Definition game_core.h:783
int coinsfound
How many coins you found in total.
Definition game_core.h:791
int roomscompleted
How many rooms were completed.
Definition game_core.h:788
int equipsfound
How many equips were found.
Definition game_core.h:785
int killed_enemies[ENEMYCLASSESMAX+1]
Keeps track of which enemyClass you've killed.
Definition game_core.h:794
int criticalhits
How many criticals were dealt.
Definition game_core.h:787
int consumablesfound
How many consumabls were found.
Definition game_core.h:784
int unique_bosseskilled
How many unique bosses were defeated.
Definition game_core.h:795
int artifactsfound
How many artifacts were found.
Definition game_core.h:786
int killed_bosses[BOSSCLASSESMAX+1]
Keeps track of which bossClass you've killed.
Definition game_core.h:796
int bosseskilled
How many bosses were defeated.
Definition game_core.h:792
int keysfound
How many keys you found in total.
Definition game_core.h:797
int specialsunlocked
How many special move were unlocked.
Definition game_core.h:790
int floorscompleted
How many floors were completed.
Definition game_core.h:789
int unique_enemieskilled
How many unique enemies were defeated.
Definition game_core.h:793
Contains loaded values to pass to initRoom().
Definition game_core.h:1882
int total_foes
Definition game_core.h:1887
int done_loading
Definition game_core.h:1885
saveType save_type
Definition game_core.h:1891
Enemy * loaded_enemy
Definition game_core.h:1888
int * ptr_to_roomindex
Definition game_core.h:1890
int enemy_index
Definition game_core.h:1886
int * ptr_to_roomtotalenemies
Definition game_core.h:1889
int is_new_game
Definition game_core.h:1884
Holds arguments for a turnOption_OP.
Definition game_core.h:2108
Enemy * enemy
Pointer to Enemy for OP.
Definition game_core.h:2113
foeTurnOption_OP foe_op
Picked FoeTurnOption_OP, initialised only for some OPs.
Definition game_core.h:2128
loadInfo * load_info
Pointer to loadInfo for OP.
Definition game_core.h:2112
Path * path
Pointer to Rath for OP.
Definition game_core.h:2110
skillType picked_skill
Picked skillType, initialised only for OP_SKILL.
Definition game_core.h:2129
Fighter * actor
Pointer to Fighter actor for the OP.
Definition game_core.h:2109
FILE * save_file
Pointer to savefile for OP.
Definition game_core.h:2115
Boss * boss
Pointer to Boss for OP.
Definition game_core.h:2114
RingaBuf * rb_notifications
Pointer to RingaBuf for notifications for OP.
Definition game_core.h:2125
Koliseo_Temp * t_kls
Pointer to Koliseo_Temp for OP.
Definition game_core.h:2126
Room * room
Pointer to Room for OP.
Definition game_core.h:2111
Gamestate * gmst
Pointer to Gamestate for OP.
Definition game_core.h:2127