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helapordo 1.4.13
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#include <ser_core.h>

Data Fields | |
| int8_t | length |
| Defines how many rooms there are in total. | |
| int8_t | luck |
| Defines global luck value. | |
| int8_t | prize |
| Defines the reward for getting to length. | |
| SerWincon | win_condition |
| Defines the win condition for the current game. | |
| SerSaveslot | current_saveslot |
| Defines current SerSaveslot for the game. | |
| char | seed [SERPATH_SEED_BUFSIZE+1] |
| Holds seed for current run. | |
| int64_t | rng_advancements |
| Current advancements for rng. | |
Serialized SerPath.
Packed struct. Can be turned into a Path with deser_Path(). Can be obtained from a Path with ser_Path().
| SerSaveslot SerPath::current_saveslot |
Defines current SerSaveslot for the game.
| int8_t SerPath::length |
Defines how many rooms there are in total.
| int8_t SerPath::luck |
Defines global luck value.
| int8_t SerPath::prize |
Defines the reward for getting to length.
| int64_t SerPath::rng_advancements |
Current advancements for rng.
| char SerPath::seed[SERPATH_SEED_BUFSIZE+1] |
Holds seed for current run.
| SerWincon SerPath::win_condition |
Defines the win condition for the current game.