void artifact_boartail(Fighter *f, Enemy *e, Boss *b, int mode)
Takes a Fighter pointer and an Enemy pointer.
Definition artifacts.c:99
void artifact_wristband(Fighter *f, Enemy *e, Boss *b, int mode)
Takes a Fighter pointer and an Enemy pointer.
Definition artifacts.c:78
void artifact_chaosorb(Fighter *f, Enemy *e, Boss *b, int mode)
Takes a Fighter pointer and an Enemy pointer.
Definition artifacts.c:123
void artifact_giantfossile(Fighter *f, Enemy *e, Boss *b, int mode)
Takes a Fighter pointer and an Enemy pointer.
Definition artifacts.c:182
void artifact_thinkingskull(Fighter *f, Enemy *e, Boss *b, int mode)
Takes a Fighter, Enemy and Boss pointers.
Definition artifacts.c:34
void artifact_powersyphon(Fighter *f, Enemy *e, Boss *b, int mode)
Takes a Fighter pointer and an Enemy pointer.
Definition artifacts.c:161
void artifact_twinkie(Fighter *f, Enemy *e, Boss *b, int mode)
Takes a Fighter pointer and an Enemy pointer.
Definition artifacts.c:55
void applyArtifacts(Fighter *f, Enemy *e, Boss *b, int isBoss)
Takes a Fighter, a Enemy and a Boss pointer; plus an integer indicating if effects should be applied ...
Definition artifacts.c:205
Represents the entity initialised from a bossClass.
Definition game_core.h:1190
Represents the entity initialised from a enemyClass.
Definition game_core.h:1149
Represents the entity initialised from a fighterClass.
Definition game_core.h:1079