helapordo 1.4.12
|
Represents the entity initialised from a enemyClass. More...
#include <game_core.h>
Data Fields | |
int | index |
Defines position inside containing foeParty. | |
enemyClass | class |
Defines which kind of enemyClass the instance relates to. | |
int | hp |
Current hp value. | |
int | atk |
Current atk value. | |
int | def |
Current def value. | |
int | vel |
Current vel value. | |
int | level |
Level value. | |
int | luck |
Luck value. | |
int | xp |
Xp value given on death. | |
int | totalhp |
Full hp value. | |
int | energy |
Current energy value. | |
int | totalenergy |
Full energy value. | |
int | stamina |
Current stamina value. | |
int | totalstamina |
Full stamina value. | |
fighterStatus | status |
Defines active fighterStatus. | |
int | beast |
Flag defining the instance as "beast" if set. | |
Skillslot * | skills [ENEMY_SKILL_SLOTS+1] |
Array with all the Skillslot. | |
struct Turncounter * | counters [COUNTERSMAX+1] |
Array with all the Turncounter pointers. | |
int | turnboost_atk |
Current temp boost value for atk. | |
int | turnboost_def |
Current temp boost value for def. | |
int | turnboost_vel |
Current temp boost value for vel. | |
int | turnboost_enr |
Current temp boost value for enr. | |
int | prize |
Amount of currency dropped on defeat. | |
char | sprite [8][20] |
Char matrix to hold the encoded sprite. | |
Represents the entity initialised from a enemyClass.
int Enemy::atk |
Current atk value.
int Enemy::beast |
Flag defining the instance as "beast" if set.
enemyClass Enemy::class |
Defines which kind of enemyClass the instance relates to.
struct Turncounter* Enemy::counters[COUNTERSMAX+1] |
Array with all the Turncounter pointers.
int Enemy::def |
Current def value.
int Enemy::energy |
Current energy value.
int Enemy::hp |
Current hp value.
int Enemy::index |
Defines position inside containing foeParty.
int Enemy::level |
Level value.
int Enemy::luck |
Luck value.
int Enemy::prize |
Amount of currency dropped on defeat.
Skillslot* Enemy::skills[ENEMY_SKILL_SLOTS+1] |
Array with all the Skillslot.
char Enemy::sprite[8][20] |
Char matrix to hold the encoded sprite.
int Enemy::stamina |
Current stamina value.
fighterStatus Enemy::status |
Defines active fighterStatus.
int Enemy::totalenergy |
Full energy value.
int Enemy::totalhp |
Full hp value.
int Enemy::totalstamina |
Full stamina value.
int Enemy::turnboost_atk |
Current temp boost value for atk.
int Enemy::turnboost_def |
Current temp boost value for def.
int Enemy::turnboost_enr |
Current temp boost value for enr.
int Enemy::turnboost_vel |
Current temp boost value for vel.
int Enemy::vel |
Current vel value.
int Enemy::xp |
Xp value given on death.