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helapordo 1.4.13
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Represents the entity initialised from a bossClass. More...
#include <game_core.h>

Data Fields | |
| bossClass | class |
| Defines which kind of enemyClass the instance relates to. | |
| int | hp |
| Current hp value. | |
| int | atk |
| Current atk value. | |
| int | def |
| Current def value. | |
| int | vel |
| Current vel value. | |
| int | level |
| Level value. | |
| int | luck |
| Luck value. | |
| int | xp |
| Xp value given on death. | |
| int | totalhp |
| Full hp value. | |
| int | energy |
| Current energy value. | |
| int | totalenergy |
| Full energy value. | |
| int | stamina |
| Current stamina value. | |
| int | totalstamina |
| Full stamina value. | |
| fighterStatus | status |
| Defines active fighterStatus. | |
| int | beast |
| Flag defining the instance as "beast" if set. | |
| Skillslot * | skills [BOSS_SKILL_SLOTS+1] |
| Array with all the Skillslot. | |
| struct Turncounter * | counters [COUNTERSMAX+1] |
| Array with all the Turncounter pointers. | |
| int | turnboost_atk |
| Current temp boost value for atk. | |
| int | turnboost_def |
| Current temp boost value for def. | |
| int | turnboost_vel |
| Current temp boost value for vel. | |
| int | turnboost_enr |
| Current temp boost value for enr. | |
| int | prize |
| Amount of currency dropped on defeat. | |
| char | sprite [8][20] |
| Char matrix to hold the encoded sprite. | |
Represents the entity initialised from a bossClass.
| int Boss::atk |
Current atk value.
| int Boss::beast |
Flag defining the instance as "beast" if set.
| bossClass Boss::class |
Defines which kind of enemyClass the instance relates to.
| struct Turncounter* Boss::counters[COUNTERSMAX+1] |
Array with all the Turncounter pointers.
| int Boss::def |
Current def value.
| int Boss::energy |
Current energy value.
| int Boss::hp |
Current hp value.
| int Boss::level |
Level value.
| int Boss::luck |
Luck value.
| int Boss::prize |
Amount of currency dropped on defeat.
| Skillslot* Boss::skills[BOSS_SKILL_SLOTS+1] |
Array with all the Skillslot.
| char Boss::sprite[8][20] |
Char matrix to hold the encoded sprite.
| int Boss::stamina |
Current stamina value.
| fighterStatus Boss::status |
Defines active fighterStatus.
| int Boss::totalenergy |
Full energy value.
| int Boss::totalhp |
Full hp value.
| int Boss::totalstamina |
Full stamina value.
| int Boss::turnboost_atk |
Current temp boost value for atk.
| int Boss::turnboost_def |
Current temp boost value for def.
| int Boss::turnboost_enr |
Current temp boost value for enr.
| int Boss::turnboost_vel |
Current temp boost value for vel.
| int Boss::vel |
Current vel value.
| int Boss::xp |
Xp value given on death.