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helapordo 1.4.13
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Represents the entity initialised from a chestClass. More...
#include <game_core.h>

Data Fields | |
| char | desc [80] |
| Description string. | |
| chestClass | class |
| Defines which kind of chesteClass the instance relates to. | |
| int | consumablesCount |
| Defines how many consumables the chest contains. | |
| Consumable * | consumables [CHEST_CONSUMABLES_MAX] |
| The contained consumables. | |
| int | equipsCount |
| Defines how many equips the chest contains. | |
| Equip * | equips [CHEST_EQUIPS_MAX] |
| The contained equips. | |
| char | sprite [8][20] |
| Char matrix to hold the encoded sprite. | |
Represents the entity initialised from a chestClass.
| chestClass Chest::class |
Defines which kind of chesteClass the instance relates to.
| Consumable* Chest::consumables[CHEST_CONSUMABLES_MAX] |
The contained consumables.
| int Chest::consumablesCount |
Defines how many consumables the chest contains.
| char Chest::desc[80] |
Description string.
| Equip* Chest::equips[CHEST_EQUIPS_MAX] |
The contained equips.
| int Chest::equipsCount |
Defines how many equips the chest contains.
| char Chest::sprite[8][20] |
Char matrix to hold the encoded sprite.