helapordo 1.4.12
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Represents the entity initialised from a floorClass. More...
#include <game_core.h>
Data Fields | |
int | index |
The floor's own number. | |
char * | desc |
Description string. | |
floorClass | class |
Defines which kind of floorClass the instance relates to. | |
int | floor_layout [FLOOR_MAX_COLS][FLOOR_MAX_ROWS] |
Defines the layout for the Floor (which cells are actually filled). | |
int | area |
Holds how many cells we succesfully random walked. | |
Room * | rooms_matrix [FLOOR_MAX_COLS][FLOOR_MAX_ROWS] |
Pointer matrix for rooms of this floor. | |
roomClass | roomclass_layout [FLOOR_MAX_COLS][FLOOR_MAX_ROWS] |
roomClass matrix for class value for rooms of this floor. | |
int | explored_matrix [FLOOR_MAX_COLS][FLOOR_MAX_ROWS] |
Int matrix for explored value for rooms of this floor. | |
int | explored_area |
Holds how many cells we explored. | |
bool | from_bsp |
Flag for floors generated using bsp. | |
Represents the entity initialised from a floorClass.
int Floor::area |
Holds how many cells we succesfully random walked.
floorClass Floor::class |
Defines which kind of floorClass the instance relates to.
char* Floor::desc |
Description string.
int Floor::explored_area |
Holds how many cells we explored.
int Floor::explored_matrix[FLOOR_MAX_COLS][FLOOR_MAX_ROWS] |
Int matrix for explored value for rooms of this floor.
int Floor::floor_layout[FLOOR_MAX_COLS][FLOOR_MAX_ROWS] |
Defines the layout for the Floor (which cells are actually filled).
bool Floor::from_bsp |
Flag for floors generated using bsp.
int Floor::index |
The floor's own number.
roomClass Floor::roomclass_layout[FLOOR_MAX_COLS][FLOOR_MAX_ROWS] |
roomClass matrix for class value for rooms of this floor.
Room* Floor::rooms_matrix[FLOOR_MAX_COLS][FLOOR_MAX_ROWS] |
Pointer matrix for rooms of this floor.