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helapordo 1.4.13
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Represents the entity initialised from a floorClass. More...
#include <game_core.h>

Data Fields | |
| int | index |
| The floor's own number. | |
| char * | desc |
| Description string. | |
| floorClass | class |
| Defines which kind of floorClass the instance relates to. | |
| int | floor_layout [FLOOR_MAX_COLS][FLOOR_MAX_ROWS] |
| Defines the layout for the Floor (which cells are actually filled). | |
| int | area |
| Holds how many cells we succesfully random walked. | |
| Room * | rooms_matrix [FLOOR_MAX_COLS][FLOOR_MAX_ROWS] |
| Pointer matrix for rooms of this floor. | |
| roomClass | roomclass_layout [FLOOR_MAX_COLS][FLOOR_MAX_ROWS] |
| roomClass matrix for class value for rooms of this floor. | |
| int | explored_matrix [FLOOR_MAX_COLS][FLOOR_MAX_ROWS] |
| Int matrix for explored value for rooms of this floor. | |
| int | explored_area |
| Holds how many cells we explored. | |
| bool | from_bsp |
| Flag for floors generated using bsp. | |
Represents the entity initialised from a floorClass.
| int Floor::area |
Holds how many cells we succesfully random walked.
| floorClass Floor::class |
Defines which kind of floorClass the instance relates to.
| char* Floor::desc |
Description string.
| int Floor::explored_area |
Holds how many cells we explored.
| int Floor::explored_matrix[FLOOR_MAX_COLS][FLOOR_MAX_ROWS] |
Int matrix for explored value for rooms of this floor.
| int Floor::floor_layout[FLOOR_MAX_COLS][FLOOR_MAX_ROWS] |
Defines the layout for the Floor (which cells are actually filled).
| bool Floor::from_bsp |
Flag for floors generated using bsp.
| int Floor::index |
The floor's own number.
| roomClass Floor::roomclass_layout[FLOOR_MAX_COLS][FLOOR_MAX_ROWS] |
roomClass matrix for class value for rooms of this floor.
| Room* Floor::rooms_matrix[FLOOR_MAX_COLS][FLOOR_MAX_ROWS] |
Pointer matrix for rooms of this floor.