helapordo 1.4.12
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Represents the entity initialised from a roomClass. More...
#include <game_core.h>
Data Fields | |
int | index |
The room's own number. | |
char * | desc |
Description string. | |
roomClass | class |
Defines which kind of roomClass the instance relates to. | |
Shop * | shop |
The shop pointer, initialised for rooms of class SHOP. | |
Roadfork * | roadfork |
The roadfork pointer, initialised for rooms of class ROADFORK. | |
Treasure * | treasure |
The treasure pointer, initialised for rooms of class TREASURE. | |
Boss * | boss |
The boss pointer, initialised for rooms of class BOSS. | |
int | enemyTotal |
Total number of enemies initialised in enemies array. | |
Enemy * | enemies [ROOM_ENEMIES_MAX] |
Array for enemies. | |
FoeParty * | foes |
The FoeParty pointer, initialised for rooms of class ENEMIES. | |
Boss* Room::boss |
The boss pointer, initialised for rooms of class BOSS.
roomClass Room::class |
Defines which kind of roomClass the instance relates to.
char* Room::desc |
Description string.
Enemy* Room::enemies[ROOM_ENEMIES_MAX] |
Array for enemies.
int Room::enemyTotal |
Total number of enemies initialised in enemies array.
int Room::index |
The room's own number.
Roadfork* Room::roadfork |
The roadfork pointer, initialised for rooms of class ROADFORK.
Shop* Room::shop |
The shop pointer, initialised for rooms of class SHOP.
Treasure* Room::treasure |
The treasure pointer, initialised for rooms of class TREASURE.