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helapordo 1.4.13
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Represents the entity initialised from a roomClass. More...
#include <game_core.h>

Data Fields | |
| int | index |
| The room's own number. | |
| char * | desc |
| Description string. | |
| roomClass | class |
| Defines which kind of roomClass the instance relates to. | |
| Shop * | shop |
| The shop pointer, initialised for rooms of class SHOP. | |
| Roadfork * | roadfork |
| The roadfork pointer, initialised for rooms of class ROADFORK. | |
| Treasure * | treasure |
| The treasure pointer, initialised for rooms of class TREASURE. | |
| Boss * | boss |
| The boss pointer, initialised for rooms of class BOSS. | |
| int | enemyTotal |
| Total number of enemies initialised in enemies array. | |
| Enemy * | enemies [ROOM_ENEMIES_MAX] |
| Array for enemies. | |
| FoeParty * | foes |
| The FoeParty pointer, initialised for rooms of class ENEMIES. | |
| Boss* Room::boss |
The boss pointer, initialised for rooms of class BOSS.
| char* Room::desc |
Description string.
| Enemy* Room::enemies[ROOM_ENEMIES_MAX] |
Array for enemies.
| int Room::enemyTotal |
Total number of enemies initialised in enemies array.
| int Room::index |
The room's own number.
| Roadfork* Room::roadfork |
The roadfork pointer, initialised for rooms of class ROADFORK.
| Shop* Room::shop |
The shop pointer, initialised for rooms of class SHOP.
| Treasure* Room::treasure |
The treasure pointer, initialised for rooms of class TREASURE.