helapordo 1.4.12
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Represents a shop instance. More...
#include <game_core.h>
Data Fields | |
char * | desc |
Description string. | |
int | itemCount |
Total number of items for sale. | |
int | equipsCount |
Total number of equips for sale. | |
Equip * | equips [EQUIP_SHOP_MAX] |
Array for equips on sale. | |
int | equipPrices [EQUIP_SHOP_MAX] |
Array for equips prices. | |
int | consumablesCount |
Total number of consumables for sale, includes quantity for each kind of consumable. | |
int | uniqueConsumablesCount |
Total of unique consumables for sale. | |
Consumable * | consumables [CONSUMABLE_SHOP_MAX] |
Array for consumables on sale. | |
int | consumablePrices [CONSUMABLE_SHOP_MAX] |
Array for consumables prices. | |
Represents a shop instance.
int Shop::consumablePrices[CONSUMABLE_SHOP_MAX] |
Array for consumables prices.
They assume to a consumable with qty == 1
Consumable* Shop::consumables[CONSUMABLE_SHOP_MAX] |
Array for consumables on sale.
int Shop::consumablesCount |
Total number of consumables for sale, includes quantity for each kind of consumable.
char* Shop::desc |
Description string.
int Shop::equipPrices[EQUIP_SHOP_MAX] |
Array for equips prices.
Equip* Shop::equips[EQUIP_SHOP_MAX] |
Array for equips on sale.
int Shop::equipsCount |
Total number of equips for sale.
int Shop::itemCount |
Total number of items for sale.
int Shop::uniqueConsumablesCount |
Total of unique consumables for sale.