helapordo 1.4.12
Loading...
Searching...
No Matches
countStats Struct Reference

Holds the lifetime stats of the player. More...

#include <game_core.h>

Data Fields

int enemieskilled
 How many enemies were defeated.
 
int consumablesfound
 How many consumabls were found.
 
int equipsfound
 How many equips were found.
 
int artifactsfound
 How many artifacts were found.
 
int criticalhits
 How many criticals were dealt.
 
int roomscompleted
 How many rooms were completed.
 
int floorscompleted
 How many floors were completed.
 
int specialsunlocked
 How many special move were unlocked.
 
int coinsfound
 How many coins you found in total.
 
int bosseskilled
 How many bosses were defeated.
 
int unique_bosseskilled
 How many unique bosses were defeated.
 
int killed_bosses [BOSSCLASSESMAX+1]
 Keeps track of which bossClass you've killed.
 
int keysfound
 How many keys you found in total.
 

Detailed Description

Holds the lifetime stats of the player.

See also
Fighter

Field Documentation

◆ artifactsfound

int countStats::artifactsfound

How many artifacts were found.

◆ bosseskilled

int countStats::bosseskilled

How many bosses were defeated.

◆ coinsfound

int countStats::coinsfound

How many coins you found in total.

◆ consumablesfound

int countStats::consumablesfound

How many consumabls were found.

◆ criticalhits

int countStats::criticalhits

How many criticals were dealt.

◆ enemieskilled

int countStats::enemieskilled

How many enemies were defeated.

◆ equipsfound

int countStats::equipsfound

How many equips were found.

◆ floorscompleted

int countStats::floorscompleted

How many floors were completed.

◆ keysfound

int countStats::keysfound

How many keys you found in total.

◆ killed_bosses

int countStats::killed_bosses[BOSSCLASSESMAX+1]

Keeps track of which bossClass you've killed.

◆ roomscompleted

int countStats::roomscompleted

How many rooms were completed.

◆ specialsunlocked

int countStats::specialsunlocked

How many special move were unlocked.

◆ unique_bosseskilled

int countStats::unique_bosseskilled

How many unique bosses were defeated.


The documentation for this struct was generated from the following file: