Contains loaded values to pass to initRoom().
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#include <game_core.h>
Contains loaded values to pass to initRoom().
- See also
- initRoom()
-
gameloop()
-
handleLoadgame()
-
Enemy
◆ done_loading
int loadInfo::done_loading |
◆ enemy_index
int loadInfo::enemy_index |
◆ is_new_game
int loadInfo::is_new_game |
◆ loaded_enemy
Enemy* loadInfo::loaded_enemy |
◆ ptr_to_roomindex
int* loadInfo::ptr_to_roomindex |
◆ ptr_to_roomtotalenemies
int* loadInfo::ptr_to_roomtotalenemies |
◆ save_type
◆ total_foes
The documentation for this struct was generated from the following file: