helapordo 1.4.12
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loadInfo Struct Reference

Contains loaded values to pass to initRoom(). More...

#include <game_core.h>

Collaboration diagram for loadInfo:

Data Fields

int is_new_game
 
int done_loading
 
int enemy_index
 
int total_foes
 
Enemyloaded_enemy
 
int * ptr_to_roomtotalenemies
 
int * ptr_to_roomindex
 
saveType save_type
 

Detailed Description

Contains loaded values to pass to initRoom().

See also
initRoom()
gameloop()
handleLoadgame()
Enemy

Field Documentation

◆ done_loading

int loadInfo::done_loading

◆ enemy_index

int loadInfo::enemy_index

◆ is_new_game

int loadInfo::is_new_game

◆ loaded_enemy

Enemy* loadInfo::loaded_enemy

◆ ptr_to_roomindex

int* loadInfo::ptr_to_roomindex

◆ ptr_to_roomtotalenemies

int* loadInfo::ptr_to_roomtotalenemies

◆ save_type

saveType loadInfo::save_type

◆ total_foes

int loadInfo::total_foes

The documentation for this struct was generated from the following file: