helapordo 1.4.12
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Skillslot Struct Reference

Holds state for a skillType. More...

#include <game_core.h>

Data Fields

int enabled
 Flag defining if the current slot is initialised.
 
skillType class
 Defines which kind of skillType the slot is holding.
 
char name [80]
 Name string.
 
char desc [80]
 Desc string.
 
int cost
 Cost of use.
 

Detailed Description

Holds state for a skillType.

See also
Fighter
Enemy
Boss
skillType

Field Documentation

◆ class

skillType Skillslot::class

Defines which kind of skillType the slot is holding.

◆ cost

int Skillslot::cost

Cost of use.

◆ desc

char Skillslot::desc[80]

Desc string.

◆ enabled

int Skillslot::enabled

Flag defining if the current slot is initialised.

◆ name

char Skillslot::name[80]

Name string.


The documentation for this struct was generated from the following file: