helapordo
1.4.23
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game_debug.h
Go to the documentation of this file.
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#ifndef GAME_DEBUG_H
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#define GAME_DEBUG_H
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#include "
floors.h
"
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//TODO This inclusion could be in a better place
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#include "../bsp/bsp.h"
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#ifdef _WIN32
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#else
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#include <sys/utsname.h>
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#endif
// _WIN32
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#ifdef HELAPORDO_CURSES_BUILD
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void
debug_generic(
Gamestate
* gmst,
Fighter
* player,
Path
* p,
int
roomIndex,
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Koliseo * kls, Koliseo_Temp * t_kls);
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void
debug_enemies_room(
Gamestate
* gmst,
Room
* room,
Fighter
* player,
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Enemy
* e,
Path
* p,
int
roomIndex,
int
currentEnemyNum,
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Koliseo * kls, Koliseo_Temp * t_kls);
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#endif
// HELAPORDO_CURSES_BUILD
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#endif
// GAME_DEBUG_H
floors.h
Enemy
Represents the entity initialised from a enemyClass.
Definition
game_core.h:1164
Fighter
Represents the entity initialised from a fighterClass.
Definition
game_core.h:1094
Gamestate
Holds arguments for a game.
Definition
game_core.h:1901
Path
Holds the state of game progression.
Definition
game_core.h:1358
Room
Represents the entity initialised from a roomClass.
Definition
game_core.h:1771
src
utils
game_debug.h
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1.18.0