10#include <sys/utsname.h>
13#ifdef HELAPORDO_CURSES_BUILD
15 Koliseo * kls, Koliseo_Temp * t_kls);
17 Enemy * e,
Path * p,
int roomIndex,
int currentEnemyNum,
18 Koliseo * kls, Koliseo_Temp * t_kls);
Represents the entity initialised from a enemyClass.
Definition game_core.h:1163
Represents the entity initialised from a fighterClass.
Definition game_core.h:1093
Holds arguments for a game.
Definition game_core.h:1899
Holds the state of game progression.
Definition game_core.h:1357
Represents the entity initialised from a roomClass.
Definition game_core.h:1770