helapordo 1.4.12
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game_debug.h
Go to the documentation of this file.
1#ifndef GAME_DEBUG_H
2#define GAME_DEBUG_H
3
4#include "floors.h"
5//TODO This inclusion could be in a better place
6#include "../bsp/bsp.h"
7
8#ifdef _WIN32
9#else
10#include <sys/utsname.h>
11#endif // _WIN32
12
13#ifdef HELAPORDO_CURSES_BUILD
14void debug_generic(Gamestate * gmst, Fighter * player, Path * p, int roomIndex,
15 Koliseo * kls, Koliseo_Temp * t_kls);
16void debug_enemies_room(Gamestate * gmst, Room * room, Fighter * player,
17 Enemy * e, Path * p, int roomIndex, int currentEnemyNum,
18 Koliseo * kls, Koliseo_Temp * t_kls);
19#endif // HELAPORDO_CURSES_BUILD
20#endif // GAME_DEBUG_H
Represents the entity initialised from a enemyClass.
Definition game_core.h:1149
Represents the entity initialised from a fighterClass.
Definition game_core.h:1079
Holds arguments for a game.
Definition game_core.h:1885
Holds the state of game progression.
Definition game_core.h:1343
Represents the entity initialised from a roomClass.
Definition game_core.h:1756