helapordo 1.4.12
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Holds arguments for a game. More...
#include <game_core.h>
Data Fields | |
clock_t | start_time |
Keeps track of game start time. | |
countStats * | stats |
Keeps track of stats for the game. | |
int | current_fighters |
Keeps track of Fighter number for the game. | |
roomClass | current_roomtype |
Keeps track of current room type. | |
int | current_room_index |
Keeps track of current room index. | |
int | current_enemy_index |
Keeps track of current enemy index. | |
Wincon * | wincon |
Keeps track of current Wincon. | |
Path * | path |
Keeps track of current Path. | |
Fighter * | player |
Keeps track of current Player. | |
Gamemode | gamemode |
Keeps track of current Gamemode. | |
Floor * | current_floor |
Pointer to current floor, initialised when gamemode==Rogue. | |
Room * | current_room |
Pointer to current room. | |
GameOptions * | options |
Keeps track of current options. | |
bool | is_seeded |
Denotes if the current game was started with a set seed. | |
Holds arguments for a game.
int Gamestate::current_enemy_index |
Keeps track of current enemy index.
int Gamestate::current_fighters |
Keeps track of Fighter number for the game.
Floor* Gamestate::current_floor |
Pointer to current floor, initialised when gamemode==Rogue.
Room* Gamestate::current_room |
Pointer to current room.
int Gamestate::current_room_index |
Keeps track of current room index.
roomClass Gamestate::current_roomtype |
Keeps track of current room type.
Gamemode Gamestate::gamemode |
Keeps track of current Gamemode.
bool Gamestate::is_seeded |
Denotes if the current game was started with a set seed.
GameOptions* Gamestate::options |
Keeps track of current options.
Fighter* Gamestate::player |
Keeps track of current Player.
clock_t Gamestate::start_time |
Keeps track of game start time.
countStats* Gamestate::stats |
Keeps track of stats for the game.