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helapordo 1.4.13
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Holds arguments for a game. More...
#include <game_core.h>

Data Fields | |
| clock_t | start_time |
| Keeps track of game start time. | |
| countStats * | stats |
| Keeps track of stats for the game. | |
| int | current_fighters |
| Keeps track of Fighter number for the game. | |
| roomClass | current_roomtype |
| Keeps track of current room type. | |
| int | current_room_index |
| Keeps track of current room index. | |
| int | current_enemy_index |
| Keeps track of current enemy index. | |
| Wincon * | wincon |
| Keeps track of current Wincon. | |
| Path * | path |
| Keeps track of current Path. | |
| Fighter * | player |
| Keeps track of current Player. | |
| Gamemode | gamemode |
| Keeps track of current Gamemode. | |
| Floor * | current_floor |
| Pointer to current floor, initialised when gamemode==Rogue. | |
| Room * | current_room |
| Pointer to current room. | |
| GameOptions * | options |
| Keeps track of current options. | |
| bool | is_seeded |
| Denotes if the current game was started with a set seed. | |
Holds arguments for a game.
| int Gamestate::current_enemy_index |
Keeps track of current enemy index.
| int Gamestate::current_fighters |
Keeps track of Fighter number for the game.
| Floor* Gamestate::current_floor |
Pointer to current floor, initialised when gamemode==Rogue.
| Room* Gamestate::current_room |
Pointer to current room.
| int Gamestate::current_room_index |
Keeps track of current room index.
| roomClass Gamestate::current_roomtype |
Keeps track of current room type.
| bool Gamestate::is_seeded |
Denotes if the current game was started with a set seed.
| GameOptions* Gamestate::options |
Keeps track of current options.
| Fighter* Gamestate::player |
Keeps track of current Player.
| clock_t Gamestate::start_time |
Keeps track of game start time.
| countStats* Gamestate::stats |
Keeps track of stats for the game.