helapordo 1.4.12
Loading...
Searching...
No Matches
FoeParty Struct Reference

Represents the entity initialised from a foePartyClass. More...

#include <game_core.h>

Collaboration diagram for FoeParty:

Data Fields

foePartyClass class
 Defines which kind of foePartyClass the instance relates to.
 
int level
 Level for the whole FoeParty.
 
struct Turncountercounters [COUNTERSMAX+1]
 Array with all the Turncounter pointers.
 
int turnboost_atk
 Current temp boost value for atk.
 
int turnboost_def
 Current temp boost value for def.
 
int turnboost_vel
 Current temp boost value for vel.
 
int turnboost_enr
 Current temp boost value for enr.
 
Enemyenemy_foes [ROOM_ENEMIES_MAX+1]
 Array of pointers to all enemies in a room.
 
Bossboss_foes [FOES_BOSSES_MAX+1]
 Array of pointers to all enemies in a room.
 
int size
 Number of members in the FoeParty.
 
int tot_alive
 Number of alive members of the FoeParty.
 
int current_index
 Index of current foe advancement.
 
int alive_enemies [ROOM_ENEMIES_MAX+1]
 Array of integers with 1 for alive enemies in that position.
 
int alive_bosses [FOES_BOSSES_MAX+1]
 Array of integers with 1 for alive bosses in that position.
 

Detailed Description

Represents the entity initialised from a foePartyClass.

See also
foePartyClass
Turncounter
counterIndexes

Field Documentation

◆ alive_bosses

int FoeParty::alive_bosses[FOES_BOSSES_MAX+1]

Array of integers with 1 for alive bosses in that position.

◆ alive_enemies

int FoeParty::alive_enemies[ROOM_ENEMIES_MAX+1]

Array of integers with 1 for alive enemies in that position.

◆ boss_foes

Boss* FoeParty::boss_foes[FOES_BOSSES_MAX+1]

Array of pointers to all enemies in a room.

◆ class

foePartyClass FoeParty::class

Defines which kind of foePartyClass the instance relates to.

◆ counters

struct Turncounter* FoeParty::counters[COUNTERSMAX+1]

Array with all the Turncounter pointers.

◆ current_index

int FoeParty::current_index

Index of current foe advancement.

◆ enemy_foes

Enemy* FoeParty::enemy_foes[ROOM_ENEMIES_MAX+1]

Array of pointers to all enemies in a room.

◆ level

int FoeParty::level

Level for the whole FoeParty.

◆ size

int FoeParty::size

Number of members in the FoeParty.

◆ tot_alive

int FoeParty::tot_alive

Number of alive members of the FoeParty.

◆ turnboost_atk

int FoeParty::turnboost_atk

Current temp boost value for atk.

◆ turnboost_def

int FoeParty::turnboost_def

Current temp boost value for def.

◆ turnboost_enr

int FoeParty::turnboost_enr

Current temp boost value for enr.

◆ turnboost_vel

int FoeParty::turnboost_vel

Current temp boost value for vel.


The documentation for this struct was generated from the following file: