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helapordo 1.4.13
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#include <ser_core.h>

Data Fields | |
| int64_t | start_time |
| Keeps track of game start time. | |
| SerCountstats | stats |
| Keeps track of stats for the game. | |
| int8_t | current_fighters |
| Keeps track of Fighter number for the game. | |
| int32_t | current_roomtype |
| Keeps track of current room type. | |
| int8_t | current_room_index |
| Keeps track of current room index. | |
| int8_t | current_enemy_index |
| Keeps track of current enemy index. | |
| SerWincon | wincon |
| Keeps track of current Wincon. | |
| SerPath | path |
| Keeps track of current Path. | |
| SerFighter | player |
| Keeps track of current Player. | |
| int32_t | gamemode |
| Keeps track of current Gamemode. | |
| SerFloor | current_floor |
| Pointer to current floor, initialised when gamemode==Rogue. | |
| SerRoom | current_room |
| Pointer to current room. | |
| bool | is_seeded |
| Denotes if the current game was started with a set seed. | |
Serialized Gamestate.
Packed struct. Can be turned into a Gamestate with deser_Gamestate(). Can be obtained from a Gamestate with ser_Gamestate().
| int8_t SerGamestate::current_enemy_index |
Keeps track of current enemy index.
| int8_t SerGamestate::current_fighters |
Keeps track of Fighter number for the game.
| SerFloor SerGamestate::current_floor |
Pointer to current floor, initialised when gamemode==Rogue.
| SerRoom SerGamestate::current_room |
Pointer to current room.
| int8_t SerGamestate::current_room_index |
Keeps track of current room index.
| int32_t SerGamestate::current_roomtype |
Keeps track of current room type.
| int32_t SerGamestate::gamemode |
Keeps track of current Gamemode.
| bool SerGamestate::is_seeded |
Denotes if the current game was started with a set seed.
| SerFighter SerGamestate::player |
Keeps track of current Player.
| int64_t SerGamestate::start_time |
Keeps track of game start time.
| SerCountstats SerGamestate::stats |
Keeps track of stats for the game.