Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- i -
- Imp : game_core.h
- init_boss_wins() : game_curses.c, game_curses.h
- init_floor_layout() : floors.c, floors.h
- init_floor_rooms() : floors.c, floors.h
- init_game_color_pairs() : game_utils.h
- init_wins() : game_curses.c, game_curses.h
- initArtifactsBag() : game_init.c, game_init.h
- initBCounters() : game_init.c, game_init.h
- initBossStats() : game_init.c, game_init.h
- initChest() : game_init.c, game_init.h
- initConsumableBag() : game_init.c, game_init.h
- initCounters() : game_init.c, game_init.h
- initECounters() : game_init.c, game_init.h
- initEnemyStats() : game_init.c, game_init.h
- initEquipsBag() : game_init.c, game_init.h
- initEquipSlots() : game_init.c, game_init.h
- initFoePartyCounters() : game_init.c, game_init.h
- initFoePartyStats() : game_init.c, game_init.h
- initPerks() : game_init.c, game_init.h
- initPlayerStats() : game_init.c, game_init.h
- initRoom() : rooms.c, rooms.h
- initRoom_Boss() : rooms.c, rooms.h
- initRoom_Enemies() : rooms.c, rooms.h
- initRoom_Home() : rooms.c, rooms.h
- initRoom_Roadfork() : rooms.c, rooms.h
- initRoom_Shop() : rooms.c, rooms.h
- initRoom_Treasure() : rooms.c, rooms.h
- initShop() : game_init.c, game_init.h
- initTreasure() : game_init.c, game_init.h
- initWincon() : game_utils.c, game_utils.h
- INVALID : game_core.h
- INVALID_OP : game_core.h
- ITEM_SHOP_MAX : game_core.h