Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- b -
- b_death() : game_utils.c, game_utils.h
- Bad : game_core.h
- basebossstats : game_core.c, game_core.h
- baseenemystats : game_core.c, game_core.h
- basefoepartystats : game_core.c, game_core.h
- BaseStats : game_core.h
- basestats : game_core.c, game_core.h
- BASIC : game_core.h
- BEASTROOM : game_core.h
- BIOHAZARD : game_core.h
- blue() : game_utils.c, game_utils.h
- Blue_Troll : game_core.h
- Boar : game_core.h
- BOARTAIL : game_core.h
- boost_b_fun : game_core.h
- boost_e_fun : game_core.h
- boost_fp_fun : game_core.h
- boost_fun : game_core.h
- Boots : game_core.h
- BOSS : game_core.h
- Boss : game_core.h
- boss_attack() : game_fight.c, game_fight.h
- boss_fight() : game_fight.c, game_fight.h
- boss_print_in_panel() : game_curses.c, game_curses.h
- BOSS_SKILL_SLOTS : game_core.h
- boss_win_show() : game_curses.c, game_curses.h
- BossBaseStats : game_core.h
- bossClass : game_core.h
- BOSSCLASSESMAX : game_core.h
- Bosses : game_core.h
- bosses_sprites : sprites.c, sprites.h
- BOSSROOM : game_core.h
- bossTurnPick() : game_utils.c, game_utils.h
- Bread : game_core.h
- BSTFACTOR : game_core.h
- BURNED : game_core.h
- Burned : game_core.h
- BUTTON_CLASS_ARCHER : game_rl.h
- BUTTON_CLASS_ASSASSIN : game_rl.h
- BUTTON_CLASS_KNIGHT : game_rl.h
- BUTTON_CLASS_MAGE : game_rl.h
- BUTTON_CLASS_TXTFIELD : game_rl.h
- BUTTON_HOVER : game_rl.h
- BUTTON_LOAD_GAME : game_rl.h
- BUTTON_NAME_TXTFIELD : game_rl.h
- BUTTON_NEW_GAME : game_rl.h
- BUTTON_NORMAL : game_rl.h
- BUTTON_PRESSED : game_rl.h
- BUTTON_SAVESLOT_1 : game_rl.h
- BUTTON_SAVESLOT_2 : game_rl.h
- BUTTON_SAVESLOT_3 : game_rl.h