Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- a -
- AFireshot : game_core.h
- AHeadshot : game_core.h
- ALL_ARTIFACTS : game_core.h
- ALL_BOSSES : game_core.h
- alt_lore_strings : game_lore_alt.c, game_lore_alt.h
- APoisonshot : game_core.h
- appendSerGameOptions() : ser_core.c, ser_core.h
- appendSerGamestate() : ser_core.c, ser_core.h
- appendSerTurncounter() : ser_core.c, ser_core.h
- applyArtifacts() : artifacts.c, artifacts.h
- applyBStatus() : game_utils.c, game_utils.h
- applyEquipPerks() : equips.c, equips.h
- applyEStatus() : game_utils.c, game_utils.h
- applyPermboosts() : game_utils.c, game_utils.h
- applyStatus() : game_utils.c, game_utils.h
- AQuivercheck : game_core.h
- Archer : game_core.h
- ARRAY_SIZE : game_core.h
- Artifact : game_core.h
- artifact_boartail() : artifacts.c, artifacts.h
- artifact_chaosorb() : artifacts.c, artifacts.h
- artifact_giantfossile() : artifacts.c, artifacts.h
- artifact_powersyphon() : artifacts.c, artifacts.h
- artifact_thinkingskull() : artifacts.c, artifacts.h
- artifact_twinkie() : artifacts.c, artifacts.h
- artifact_wristband() : artifacts.c, artifacts.h
- artifactClass : game_core.h
- ARTIFACTS : game_core.h
- artifacts_sprites : sprites.c, sprites.h
- artifactsBase : game_core.c, game_core.h
- ARTIFACTSMAX : game_core.h
- artifactstrings : game_core.c, game_core.h
- Assassin : game_core.h
- ATK : game_core.h
- Average : game_core.h