Here is a list of all variables with links to the structures/unions they belong to:
- t -
- t_kls : turnOP_args
- target_val : SerWincon, Wincon
- text_color : Gui_Button
- theme : Gui_State
- tot_alive : FoeParty, SerFoeParty
- total_foes : loadInfo
- totalenergy : BaseStats, Boss, BossBaseStats, Enemy, EnemyBaseStats, Fighter, SerBoss, SerEnemy, SerFighter
- totalhp : BaseStats, Boss, BossBaseStats, Enemy, EnemyBaseStats, Fighter, SerBoss, SerEnemy, SerFighter
- totallevelxp : BaseStats, Fighter, SerFighter
- totalstamina : BaseStats, Boss, BossBaseStats, Enemy, EnemyBaseStats, Fighter, SerBoss, SerEnemy, SerFighter
- totalxp : BaseStats, Fighter, SerFighter
- treasure : Room, SerRoom
- turnboost_atk : Boss, Enemy, Fighter, FoeParty, SerBoss, SerEnemy, SerFighter, SerFoeParty
- turnboost_def : Boss, Enemy, Fighter, FoeParty, SerBoss, SerEnemy, SerFighter, SerFoeParty
- turnboost_enr : Boss, Enemy, Fighter, FoeParty, SerBoss, SerEnemy, SerFighter, SerFoeParty
- turnboost_vel : Boss, Enemy, Fighter, FoeParty, SerBoss, SerEnemy, SerFighter, SerFoeParty
- txt_color : Gui_Theme
- type : Equip, Equipslot, SerEquip, SerEquipslot, SerTurncounter, Turncounter