helapordo 1.4.12
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CArtifact | Represents the entity initialised from a artifactClass |
CBaseStats | Holds the base stats for a fighterClass |
CBoss | Represents the entity initialised from a bossClass |
CBossBaseStats | Holds the base stats for a bossClass |
CChest | Represents the entity initialised from a chestClass |
CConsumable | Holds a certain qty of a consumableClass |
CcountStats | Holds the lifetime stats of the player |
CEnemy | Represents the entity initialised from a enemyClass |
CEnemyBaseStats | Holds the base stats for a enemyClass |
CEquip | Represents the entity initialised from a equipClass |
CEquipslot | Represents the entity containing an Equip instance |
CFighter | Represents the entity initialised from a fighterClass |
CFloor | Represents the entity initialised from a floorClass |
CFoeParty | Represents the entity initialised from a foePartyClass |
CFoePartyBaseStats | Holds the base stats for a foePartyClass |
CGameOptions | Holds options useful for user runtime preferences |
CGamestate | Holds arguments for a game |
CGui_Button | |
CGui_State | |
CGui_Theme | |
CHLPD_DirectionalKeys | Holds a set of HLPD_Key to use for cardinal direction movement |
CHLPD_Key | Holds info about a keybind for the game |
CloadInfo | Contains loaded values to pass to initRoom() |
CNotification | Holds text for a notification |
CPath | Holds the state of game progression |
CPerk | Represents the entity initialised from a perkClass |
CRoadfork | Represents the entity initialised from a roadforkClass |
CRoom | Represents the entity initialised from a roomClass |
CSaveHeader | Save header |
CSaveslot | Holds arguments for a saveslot |
CSerArtifact | Serialized Artifact |
CSerBoss | Serialized Boss |
CSerChest | Serialized Chest |
CSerConsumable | Serialized Consumable |
CSerCountstats | Serialized countStats |
CSerEnemy | Serialized Enemy |
CSerEquip | Serialized Equip |
CSerEquipslot | Serialized Equipslot |
CSerFighter | Serialized Fighter |
CSerFloor | Serialized Floor |
CSerFoeParty | Serialized FoeParty |
CSerGameOptions | Serialized GameOptions |
CSerGamestate | Serialized Gamestate |
CSerPath | Serialized SerPath |
CSerPerk | Serialized Perk |
CSerRoadfork | Serialized Roadfork |
CSerRoom | Serialized Room |
CSerSaveHeader | Serialized save header |
CSerSaveslot | Serialized Saveslot |
CSerShop | Serialized Shop |
CSerSkillslot | Serialized Skillslot |
CSerSpecialslot | Serialized Specialslot |
CSerTreasure | Serialized Treasure |
CSerTurncounter | Serialized Turncounter |
CSerWincon | Serialized Wincon |
CShop | Represents a shop instance |
CSkillslot | Holds state for a skillType |
CSpecialslot | Holds state for a Fighter specials |
CTreasure | Represents the entity initialised from a treasureClass |
CTurncounter | Represents the entity initialised from a CounterType |
CturnOP_args | Holds arguments for a turnOption_OP |
CWincon | Defines the entity initialised from a winconClass |