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helapordo 1.4.14
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| CArtifact | Represents the entity initialised from a artifactClass |
| CBaseStats | Holds the base stats for a fighterClass |
| CBoss | Represents the entity initialised from a bossClass |
| CBossBaseStats | Holds the base stats for a bossClass |
| CChest | Represents the entity initialised from a chestClass |
| CConsumable | Holds a certain qty of a consumableClass |
| CcountStats | Holds the lifetime stats of the player |
| CEnemy | Represents the entity initialised from a enemyClass |
| CEnemyBaseStats | Holds the base stats for a enemyClass |
| CEquip | Represents the entity initialised from a equipClass |
| CEquipslot | Represents the entity containing an Equip instance |
| CFighter | Represents the entity initialised from a fighterClass |
| CFloor | Represents the entity initialised from a floorClass |
| CFoeParty | Represents the entity initialised from a foePartyClass |
| CFoePartyBaseStats | Holds the base stats for a foePartyClass |
| CGameOptions | Holds options useful for user runtime preferences |
| CGamestate | Holds arguments for a game |
| CGui_Button | |
| CGui_State | |
| CGui_Theme | |
| CHLPD_DirectionalKeys | Holds a set of HLPD_Key to use for cardinal direction movement |
| CHLPD_Key | Holds info about a keybind for the game |
| CloadInfo | Contains loaded values to pass to initRoom() |
| CNotification | Holds text for a notification |
| CPath | Holds the state of game progression |
| CPerk | Represents the entity initialised from a perkClass |
| CRoadfork | Represents the entity initialised from a roadforkClass |
| CRoom | Represents the entity initialised from a roomClass |
| CSaveHeader | Save header |
| CSaveslot | Holds arguments for a saveslot |
| CSerArtifact | Serialized Artifact |
| CSerBoss | Serialized Boss |
| CSerChest | Serialized Chest |
| CSerConsumable | Serialized Consumable |
| CSerCountstats | Serialized countStats |
| CSerEnemy | Serialized Enemy |
| CSerEquip | Serialized Equip |
| CSerEquipslot | Serialized Equipslot |
| CSerFighter | Serialized Fighter |
| CSerFloor | Serialized Floor |
| CSerFoeParty | Serialized FoeParty |
| CSerGameOptions | Serialized GameOptions |
| CSerGamestate | Serialized Gamestate |
| CSerPath | Serialized SerPath |
| CSerPerk | Serialized Perk |
| CSerRoadfork | Serialized Roadfork |
| CSerRoom | Serialized Room |
| CSerSaveHeader | Serialized save header |
| CSerSaveslot | Serialized Saveslot |
| CSerShop | Serialized Shop |
| CSerSkillslot | Serialized Skillslot |
| CSerSpecialslot | Serialized Specialslot |
| CSerTreasure | Serialized Treasure |
| CSerTurncounter | Serialized Turncounter |
| CSerWincon | Serialized Wincon |
| CShop | Represents a shop instance |
| CSkillslot | Holds state for a skillType |
| CSpecialslot | Holds state for a Fighter specials |
| CTreasure | Represents the entity initialised from a treasureClass |
| CTurncounter | Represents the entity initialised from a CounterType |
| CturnOP_args | Holds arguments for a turnOption_OP |
| CWincon | Defines the entity initialised from a winconClass |