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Here is a list of all variables with links to the structures/unions they belong to:
- s -
- save_file : turnOP_args
- save_path : Saveslot, SerSaveslot
- save_type : loadInfo
- save_version : SaveHeader, SerSaveHeader
- scale : Gui_State
- seed : Path, SerPath
- shop : Room, SerRoom
- size : FoeParty, SerFoeParty
- skills : Boss, Enemy, Fighter, SerBoss, SerEnemy, SerFighter
- specials : Fighter, SerFighter
- specialsunlocked : countStats, SerCountstats
- sprite : Artifact, Boss, Chest, Consumable, Enemy, Equip, Equipslot, Fighter
- stamina : Boss, Enemy, Fighter, SerBoss, SerEnemy, SerFighter
- start_time : Gamestate, SerGamestate
- state : Gui_Button
- stats : Fighter, Gamestate, SerFighter, SerGamestate
- status : Boss, Enemy, Fighter, SerBoss, SerEnemy, SerFighter