Here is a list of all variables with links to the structures/unions they belong to:
- c -
- chest : SerTreasure, Treasure
- class : Artifact, BaseStats, Boss, BossBaseStats, Chest, Consumable, Enemy, EnemyBaseStats, Equip, Fighter, Floor, FoeParty, FoePartyBaseStats, HLPD_Key, Perk, Room, SerArtifact, SerBoss, SerChest, SerConsumable, SerEnemy, SerEquip, SerFighter, SerFloor, SerFoeParty, SerPerk, SerRoom, SerSkillslot, SerTreasure, SerWincon, Skillslot, Treasure, Wincon
- coinsfound : countStats, SerCountstats
- color : Notification
- consumable : SerTreasure, Treasure
- consumablePrices : SerShop, Shop
- consumables : Chest, SerChest, SerShop, Shop
- consumablesBag : Fighter, SerFighter
- consumablesCount : Chest, SerChest, SerShop, Shop
- consumablesfound : countStats, SerCountstats
- cost : Equip, SerEquip, SerSpecialslot, Skillslot, Specialslot
- count : SerTurncounter, Turncounter
- counters : Boss, Enemy, Fighter, FoeParty, SerBoss, SerEnemy, SerFighter, SerFoeParty
- criticalhits : countStats, SerCountstats
- current_enemy_index : Gamestate, SerGamestate
- current_fighters : Gamestate, SerGamestate
- current_floor : Gamestate, SerGamestate
- current_index : FoeParty, SerFoeParty
- current_room : Gamestate, SerGamestate
- current_room_index : Gamestate, SerGamestate
- current_roomtype : Gamestate, SerGamestate
- current_saveslot : Path, SerPath
- current_val : SerWincon, Wincon
- currentlevelxp : BaseStats, Fighter, SerFighter
- currentScreen : Gui_State